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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 14/05/2019, 23:16

Title: PC Hotfix - 5/14
Post by: PSNews on 14/05/2019, 23:16
PC servers will be taken offline on Tuesday, May 14th, 2019 at 3:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Downtime for Miller and Colbalt may be extended due to ongoing hardware upgrades.

Misc. Changes, Fixes, and Additions



Spawn System

Many changes have been made to this system, but for the most part it should just work better. We will continue to refine the system as we surface more issues through Live play.

Misc.



Priority 1

You can now spawn into enemy-adjacent regions with less than 24 players (instead of less than 12 players.)

You can now spawn into capturable (enemy) regions with less than 24 players. Dev Note: This allows players to spawn into offensive regions across the map to spin up new fights.

Your last spawn location has been added to priority 1, regardless of whether it's in another region or not. Dev Note: This will help alleviate trying to spawn on Sunderers that are across a region boundary, and similar issues.

Priority 2

Baseline respawn time increased by 5 seconds.

Now includes spawn beacons. Dev Note: This means players will be able to spawn onto any spawn beacon, and are only subjected to a 15 second cooldown. This is a major buff for spawn beacons, and somewhat devalues squad spawnable vehicles, so we'll continue to tune this change as necessary.

Now includes Elysium Spawn Tube and Router, for the purposes of spawn times.

Fixed an issue that was preventing Priority 2 spawn locations from FOLLOWING THE RULES.

Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)

Title: Re: PC Hotfix - 5/14
Post by: MrFFF on 15/05/2019, 10:02

Quite a big change i would say:
"Satellite spawn points inside BioLabs now act as spawn points, and not just teleporters, though you can still use the teleporters at satellite bases to reach the BioLab spawn rooms."
Might be interesting but Im not sure if i like it, takes away that added tactical element of destroying a teleporter sundy. Also i herd they might make the bio lab spawns function like some of the amp station spawns and be tied to holding the points.
Bio labs might be a bit to easy to cap imo.

"Sticky Grenades can once again be resupplied again." ...they forgot to mention thats it was a NC only problem.
Title: Re: PC Hotfix - 5/14
Post by: FelixTheLion on 15/05/2019, 10:15
I love how they not just say "You move fast" but "made you run like Sonic"
Title: Re: PC Hotfix - 5/14
Post by: Fallengud on 15/05/2019, 20:19
Sticky grenades are NOT fixed, fuck them