The Re4pers - Planetside 2 Outfit on Cobalt

The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 13/02/2019, 00:18

Title: [PTS] Feb. 12, 2019 - PTS Update
Post by: PSNews on 13/02/2019, 00:18
New Empire Specific Carbines

We've added three new carbines to the arsenal, one for each empire. These weapons are still a work in progress, and lack finished attachments, aesthetic polish, and may receive tuning adjustments prior to release.



Refine and Refuel - Continent Event



Join Combat Revision

This system has been restructured, and should no longer fail to send players off when the countdown completes.

Join Combat now works on a priority system when deciding where to send players.

In addition, it now makes decisions on how to send players to fights.

Restructuring Join Combat in this way allows us to deliver players to an ideal PlanetSide experience first, wherever they're available. We then focus on intensifying balanced fights that currently exist, while helping generate new fights along the frontlines. These changes work hand in hand with the spawn system revamp mentioned below.

Spawn System Revamp

We've recently made large revisions to the spawn system that will help filter players into more enjoyable fights, discourage overpopulation as it moves from base to base, as well as allow for more freedom to move around the map.

The current, Live spawn system is too restrictive, and doesn't point players in any particular direction. Veteran players will often resort to hopping from spawn point to spawn point in order to reach the fights they want to participate in. At the same time players are discouraged from leaving their current lane, which contributes heavily to the formation of "zergs" that then move down a lattice lane unopposed. This experience is detrimental to new players and veterans alike.

The revised spawn rules now work on a priority system, with ideal spawn locations appearing first, and additional spawn locations appearing after a longer wait period, effectively throttling how quickly players can redeploy around the map, while still giving them the option to do so.

Priority 1 Spawn Locations - Default spawn timer

Priority 2 Spawn Locations - Additional wait time.

Priority 3 Spawn Locations - Longest wait time.

These changes give players the ability to jump to low populated regions to start moving down lanes with less occupancy; prohibits players from redeploying directly into overpopulated regions from outside them; and slows down the respawn time in overpopulated regions when your last-used spawn point is destroyed.

We have a lot of flexibility with this system to either loosen up or clamp down harder on the ruleset, and will undoubtedly make adjustments as it continues to shake out.

Vehicles

New Weapon: M202 Wyrm (Scythe, Reaver, Mosquito)

The M202 Wyrm is an ESF secondary weapon that fires hard hitting, slow moving rounds at a low rate of fire.

Functionally, the Wyrm is a more sustained-fire alternative to A2A lockon weaponry for hunting large-air targets, and has the versatility to defend against enemy ESF if the user's aim and prediction is good enough.

This weapon is still a work-in-progress, please leave feedback once you've put some time in with it on PTS.

A2A Lock-on Missiles (Scythe, Reaver, Mosquito)

Reduced the maneuverability of lock-on missiles.

Lockon time from 2sec. to 1.5sec.

Reload from 4sec. to 6sec.

Lockon Speed rank 5 cert cost from 1000 to 500

Lockon Speed cert line benefit from 5/10/15/20% to 5/7/9/10%

Lockon Range rank 5 cert cost from 1000 to 500

Reload Speed cert line benefit changed to a flat percent of 5/7/8/9/10%

Reload Speed cert line cost from 150/200/400/500/1000 to 100/150/200/400/500

Dev Note: The changes here are geared toward making air to air missiles easily dodgeable by ESF, while making it difficult, but possible, for larger air vehicles to avoid as well. The faster base lockon speed, alongside the longer reload time, makes the weapons a bit easier to use regardless of attachment type, while lowering the maximum damage over time these weapons can put out. Lockon speed benefit has been reduced so that other options receive more consideration, and we've also touched some of the cert costs to make the weapon attachments more reachable for lower level players.

NS Operatives



Misc. Fixes, Changes, and Additions

Title: Re: [PTS] Feb. 12, 2019 - PTS Update
Post by: Wolkenwand on 13/02/2019, 05:56
Pretty interesting changes.

And did I really read "outfit owned" bases ?
Title: Re: [PTS] Feb. 12, 2019 - PTS Update
Post by: DumpDeadHUN on 13/02/2019, 12:38
finnaly a nice carabine for my kill>reload addiction
Wasp Prototype air vehicle ???