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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 01/02/2019, 16:31

Title: [PTS] Jan. 31, 2019 - PTS Update (MAX changes)
Post by: PSNews on 01/02/2019, 16:31
Misc. Changes, Fixes, and Additions

Health Bars should once again be visible on spotted targets.

Weapon medals are now set up for NSO Sticky Grenades, Proximity Mines, and Frag Grenades.

Valkyrie

VLG (Valkyrie)

Dev Note: After receiving feedback from PTS, we felt that the reload speed reduced the value of the weapon being wire guided. The damage increase compensates for some of the reverted reload speed, while maintaining the feeling of control.

MAX Weapon Adjustments

We spoke about a MAX unit revamp in various streams, and while this is not that, we did take a moment to address some of the New Conglomerate MAX' weaponry, and do some touchups on VS and TR MAX weapons. The NC MAX' shotgun weaponry has been heavily revised, not only to reel in the stopping power, but also to increase consistency of pellets in each shot, as well as diversify weapon roles to a more noticeable degree. Please provide feedback on these changes after playing with them on PTS, as they have changed significantly from their current performance on Live.

Changes impacting all NC MAX shotgun weapons

Cone of fire has been standardized (and buffed heavily) across these weapons.

Weapon specific changes are listed below.

NCM1 Scattercannon

Dev Note: The Scattercannon is the only shotgun that retains the ability to "one-click bodyshot" infantry targets without headshots, but now comes at higher cost through rate of fire penalties, and a slimmer damage margin to secure a one-shot kill.

AF-34 Mattock

Dev Note: One of the most popular NC MAX shotguns with the fewest drawbacks. We've pushed the Mattock a bit further into its mid range niche by increasing the reliance on accurate aim, while reducing its versatility at close range.

AF-41 Hacksaw

Dev Note: The Hacksaw still retains the highest damage per second of all the shotguns, while feeling a bit better to use, thanks to the cone of fire and pellet spread adjustments.

AF-23 Grinder

Dev Note: Despite being the "mag size" shotgun alternative, it didn't have enough of an identity to warrant using over most other options. We've moved this weapon more into a slow, chunky, suppression weapon with a high up time and room clearing capabilities.

VS and TR MAX units

While VS and TR MAX units feel to be in a pretty good spot, a few of the underused weapons were too similar. We're making some minor adjustments to help diversify these weapons a bit more.

Quasar VM1

Dev Note: The changes here move Quasar into a bit more of a competitive alternative to the Blueshift or Nebulas, and sits somewhere between them in terms of accuracy and damage output.

Cosmos VM3

Dev Note: This is a somewhat experimental departure from how the weapon used to behave. Instead of being a "higher ammo capacity Quasar," we're moving it more toward an "Unstable Ammunition" style weapon, with less emphasis on headshots and more consistent damage over time.

M1 Heavy Cycler

Dev Note: This weapon was essentially an inferior Mutilator, with no real reason to use it if you had any other arsenal option unlocked. Without wanting to change the weapon too much, we increased its reload speed and initial accuracy to give it a more solid place in the arsenal.

Source: Planetside 2 Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/planetside-2-test-server-announcements.69/)

Title: Re: [PTS] Jan. 31, 2019 - PTS Update (MAX changes)
Post by: FelixTheLion on 02/02/2019, 10:46
R.I.P. Schlumpfschuetze (https://www.planetside2.com/players/#!/5428237455236485969/stats)
Title: Re: [PTS] Jan. 31, 2019 - PTS Update (MAX changes)
Post by: MrFFF on 03/02/2019, 11:26
Double Falcon acurracy training next Sunday? We will make those fuckers miss the scatcannon
Title: Re: [PTS] Jan. 31, 2019 - PTS Update (MAX changes)
Post by: LeadedKarma on 03/02/2019, 12:17
im in !!!!