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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 20/09/2018, 18:32

Title: [PTS] Sept. 20, 2018 - PTS Update
Post by: PSNews on 20/09/2018, 18:32
The PTS server will be updated this morning with these changes.

UI

Engineer Ammunition packs no longer overlay terminal icons on the map and HUD.

Squads



Vehicles

Siegebreaker (TR Prowler/Harasser)



Aurora (VS Magrider/Harasser)



Paladin (NC Vanguard/Harasser)

We're still toying with concepts for the Paladin, and might need to revisit the drawing board on this weapon. The Enforcer and Mjolnir fill most roles on an empire specific side, and adding another high damage, high velocity weapon to the arsenal isn't an interesting option. We're currently working on some projectile tech for various other weapons, and might wait that tech is finished before touching this weapon again. Right now it continues to exist in a somewhat broken state on PTS for both the Vanguard and the Harasser.

Enforcer (NC Vanguard/Harasser)

Dev Note: We've knocked the three shot infantry kill down to a two shot kill by way of a blast damage buff so that the choice between Enforcer and Halberd is a bit more preference based than it was.

Vulcan (TR Prowler/Harasser)

Dev Note: The June 12th gave the Vulcan some much needed power, but ended up going a bit too far. The Vulcan overshadowed the power and role of mid and long range weapons, while surpassing other factional CQC weapons as well. We're pulling some of the range buff back, while leaving in the rate of fire increase, so that playing to the weapon's effective range is more important.

Saron (VS Magrider/Harasser)

Dev Note: This changes the number of shots until hitting maximum cone of fire from 2 to 3 for while firing at the maximum rate of fire. Tighter groupings here are intended to increase the effectiveness of the weapon over range.

LA7 Buzzard (NC Flash)

Now has a utility option for "Primed Shells" which remove the minimum arming distance of each projectile.

V30-F Starfall (VS Flash)

Dev Note: The damage adjustment here increases the number of reloads needed to kill the Lightning from the rear by 1, as well as non-composite armor Harassers. The blast damage adjustment gives a bit more potency against infantry, and we've reduced the outer radius to emphasize direct hits.

M4-F Pillager (TR Flash)



Wraith Cloak (Flash)



Valkyrie

Dev Note: The last adjustment to the Valkyrie's small arms resistance reduced the effectiveness of the vehicle as a combat platform, but hit the Valkyrie harder than we'd have liked. We're going to more conservative numbers and can continue to tune as necessary.

Player Studio



Misc. Changes and Fixes


Source: Planetside 2 Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/planetside-2-test-server-announcements.69/)