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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 20/03/2018, 00:52

Title: PC Game Update - 2/8 - The Unstable Update
Post by: PSNews on 20/03/2018, 00:52
All PC servers will be taken offline for an update at 6 AM PT on Thursday, February 8th, 2018.

Downtime is expected to last up to 2 hours.

The Unstable Update

Unstable Warpgates

“This is not a decision we take lightly, we know now that travel through these unstable warpgates leads to abnormal behaviors and higher rates of pattern incoherence syndrome.

All corpsman are directed to pay special attention to the mental health of our forces, especially in combat areas reliant on an unstable warpgate.”

- Dispatch from the office of Colonel Everhart, 5th Division Chief Medical Officer

[img alt=[IMG]]https://i.imgur.com/ARXXVCZ.jpg

The Unstable Warpgates system is here!

Newly opened continents will be put in an “unstable” state where the majority of territories will remain offline until population reaches a certain threshold. For the time being, Unstable continents will also automatically go online after two hours so that off-peak times of day still have an opportunity to rotate the continent.

While in an unstable state…

The intent of this system is to…

Koltyr VR

The continent of Koltyr has been re-purposed as a VR training area where players of all factions can join in and test weapons and equipment on one another in a casual environment that doesn’t record statistics. Players can reach Koltyr VR from the world map screen, or through a Warp Gate Terminal.

[img alt=[IMG]]https://i.imgur.com/1INdAqd.jpg

Some additional information about this zone…

Vehicle Bases and Lattice Adjustments

Three new vehicle-capturable bases have been added to Esamir and Indar, and two additional vehicle-capturable bases have been added to Amerish. These open-areas contain a single capture point, and can be fortified with construction objects to create a fortress of your own design. In addition to the new base areas, we’ve made adjustments to some base capture points and lattice connections to reduce map stagnation and increase lane flexibility.

[img alt=[IMG]]https://i.imgur.com/hZ5jAft.jpg

Indar

(New) Sunken Relay Station has lattice links to Howling Pass and Mao Watchtower.

Removed the lattice link from Howling Pass to Mao Watchtower.

(New) Berjess Checkpoint has lattice links to Regent Rock Garrison and Scarred Mesa Skydock.

Removed the lattice link from Regent Rock Garrison to Scarred Mesa Skydock.

(New) Lowlands Trading Post has lattice links to Indar Excavation and Quartz Ridge Camp.

Removed the lattice link from Indar Excavation to Quartz Ridge Camp.

Other Adjustments

Removed the construction no-deploy zone from where the Abandoned NS Offices used to be.

Amerish

(New) Solus Nature Annex has lattice links to Xelas North Gate and Silver Valley Arsenal.

Removed the lattice link from Xelas North Gate and Silver Valley Arsenal.

(New) Cobalt Geological Outpost has links to Cobalt Communications, West Pass Watchtower, and The Scarfield Reliquary.

Removed the lattice link from Cobalt Communications and West Pass Watchtower.

Other Adjustments

Lith Corps. Central, expanded Sunderer and Construction no-deploy zones.

Adjusted some BioLab capture point building geometry.

Sungrey West Gate received more spawn room cover.

Esamir

(New) Tapp Waystation has lattice links to Andvari Frozen Reservoir and Pale Canyon Chemical.

Removed a lattice link from Andvari Frozen Reservoir and Pale Canyon Chemical.

(New) BL-4 Recovery Point has lattice links to East River Sky Station and Terran BL-4 Crash Site.

Removed the lattice link between East River Sky Station and Terran BL-4 Crash Site.

(New) Untapped Reservoir has lattice links to Rime Analytics and Mattherson’s Triumph.

Removed the lattice link between Mattherson’s Triumph and Untapped Reservoir.

Mani Biolab

Andvari Biolab

Ymir Biolab

Other Adjustments

New Empire Specific LMGs

The next batch of empire specific weapons, designed by D0ku, have been released to the public. You’ll find three new LMGs in the Depot, as well as Fully Loaded bundles for each.

VE-H Maw (Vanu Sovereignty)

The newly developed Maw LMG provides Vanu soldiers with a decisive mix of reload speed and stopping power, thanks to advances in cooling techniques. It’s equipped with a 60 round magazine that fires 167 damage projectiles at 600 rounds per minute.

[img alt=[IMG]]https://i.imgur.com/NEuK1Hi.jpg

MGR-L1 Promise (New Conglomerate)

Designed with sustained fire in mind, the Promise LMG is an accurate, high rate of fire weapon without a harsh penalty for laying on the trigger. It’s equipped with a 100 round magazine that fires 143 damage projectiles at 698 rounds per minute.

[img alt=[IMG]]https://i.imgur.com/NfhSap7.jpg

MG-H1 Watchman (Terran Republic)

With the highest rate of fire of any light machine gun, the Watchman excels in sending metal down range, and its large magazine size ensures you have enough lead to share. It’s equipped with a 125 round magazine that fires 125 damage projectiles at 857 rounds per minute.

[img alt=[IMG]]https://i.imgur.com/4exWAt3.jpg

Infantry Adjustments

VE-S Canis (VS SMG)

Dev Note: The baseline rate of fire increase helps push Canis into a more competitive position. Unstable Ammunition dropped the cone of fire penalty, as the more recent headshot multiplier reduction was sufficient to balance out the power of the attachment.

MG-S1 Jackal (TR SMG)

Dev Note: We decided to keep the BX Adapter a niche attachment while fixing some quality of life issues it created. The velocity increase helps the weapon play more nicely with Hybrid Suppressor, and complements the accuracy focus of the base weapon.

MGR-S1 Gladius (NC SMG)

Dev Note: This weapon was mostly where we wanted it to be, but needed a bit of tuning in the damage per magazine department. The mag size reduction removes some of that damage per magazine, while still keeping it between an unmodified Cyclone and the Blitz SMG. The magazine reduction indirectly creates a more substantial tradeoff for the SPRW attachment as well.

Vehicle Adjustments

Lightning

Dev Note: The previous brake reduction was causing issues with the lateral friction while moving over hills and rough terrain. This change makes the vehicle easier to control all around.

Saron LRB (Scythe Nosegun)

Dev Note: Adjustment based on player feedback to help reel in some of the Scythe's strength against other ESF with the default weapon.

Galaxy

Lockon Jamming Field

Added the Lockon Jamming Field defensive slot.

While equipped, the Lockon Jamming Field will passively protect allied vehicles from lockon attempts and proximity-based lockons, but not the galaxy itself.

Operates within 100/125/140/150m.

Dev Note: The addition of this defense slot opens a new route for support capabilities when accompanied by allied vehicles faced with the specific threat of lock-on or proximity-lock projectiles from ground or air. Vehicles are still susceptible to flak while this affect is active. This ability will receive a new mini-map icon, similar to Proximity Repair or Ammunition Galaxies as well as new visual FX, in a later update.

Nanite Proximity Repair System

Increased the maximum range of the Galaxy’s proximity repair for air vehicles from 50m to 75m.

Updated the tooltips to better describe the repair rate and distances.

Vehicle Ammo Dispenser

The Galaxy’s vehicle ammo dispenser no longer has different resupply ranges for air and ground vehicles. The ranges have received a slight increase, and now affect all vehicle types equally.

Ranges have been changed as follows…

Dev Note: Increasing the range of Proximity Repair and Ammo Dispenser is intended to promote the support capabilities of the Galaxy, and reduce mid-air collisions from friendly vehicles…

Liberator

LF-100 Afterburner (Utility Slot)

Dev Note: Afterburner has been best-in-slot on the Liberator for as long as it has existed. With the recent pivot to a more sustained fire role, the value of fire suppression and flares has been increased, but the trade for afterburner remained too high. A default afterburner should make the vehicle more enjoyable to fly, add more flexibility for which engagements it can participate in, and lower the cert investment for players looking to make use of the Liberator.

M60-A Bulldog (Liberator Tailgun)

Dev Note: This change is primarily intended to reward aim against light-armored targets, like ESF and Harasser, moving the shots to burn/kill from 5/6 to 3/4 for ESF and from 7/8 to 4/5 for Harasser.

Harasser

Dev Note: In most cases, this reduces the number of main cannon shots to kill a Harasser by one.

Player Studio

Fuzzbuket’s Arbiter Helmet and Armor set (Terran Republic) can now be found bundled in the Depot.

[img alt=[IMG]]https://i.imgur.com/Xxrb8rs.jpg

Bug Fixes and Misc.


Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)