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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 18/11/2017, 07:30

Title: PC Game Update - 11/20 - Fifth Anniversary of PlanetSide 2!
Post by: PSNews on 18/11/2017, 07:30
The Planetside 2 PC servers will be coming down at 6am (Pacific) / 14:00 (UTC) for a brief hotfix. Estimated downtime is 3 hours.

Happy Five Years of PlanetSide 2!

[img alt=[IMG]]https://i.imgur.com/M8Ffz5x.jpg
On November 20, PlanetSide 2 celebrates its fifth anniversary as the world’s most massively multiplayer online first person shooter. From launch to now, our players have played for more than 211,215,456 hours combined, that’s 24,111 years’ worth of combat on the vast, battle-scarred planet of Auraxis.

To commemorate the occasion, any player can redeem the code “5YearsPS2” in the Depot and receive a free fifth anniversary decal! Double Experience will also be running from Nov. 17 to Nov. 24. (Members will receive quadruple experience on Friday, Nov. 24!)

[img alt=[IMG]]https://i.imgur.com/nubopEl.png

And as always, we’ve put together a commemorative anniversary bundle for you as well, complete with unique goodies you won’t find elsewhere. This year we’re offering three anniversary bundles, each with different price points.

[img alt=[IMG]]https://i.imgur.com/io97whb.png


Initiate’s Five-Year Anniversary Bundle 2999 DBC and contains…



Soldier’s Five-Year Anniversary Bundle for 3999 DBC and contains…



Commander’s Five-Year Anniversary Bundle for 8999 DBC and contains…



UI and QoL Improvements



Meta

Sunderers can no longer deploy in the no-deploy region of allied bases.

The 1000m squad beacon respawn limitation has been removed.

Implants

Three new implants have been added to the drop tables, and the class specific implants have had their drop rates increased.

Assassin (Tier 1 - Tier 5)

Killing targets gives a percent chance to clear your marker while spotted, and headshots will always clear your markers. At rank 5, dealing damage with this implant will automatically spot your target.

Overdrive (Tier 1 - Tier 5)

Getting roadkills while in the pilot's seat of a vehicle will restore turbo fuel for the Flash and Harasser. At rank 5, this implant will also apply to the Liberator and empire specific fighters.

Logistics Specialist (Exceptional)

While in the pilot's seat of a vehicle, any vehicle with an open seat will now become a squad spawn point.

Vehicle Adjustments

Dalton (Liberator)

Damage from 1000 to 1500

Dev Note: These adjustments keep ESF as one hit to burning (with the paired resistance adjustment,) while reducing the shots to kill against most other targets. MBT goes from 5 to 4 hits to kill; Sunderer and Liberator go from 7 to 5 hits to kill; Galaxy goes from 10 to 7 hits to kill; Lightning goes from 4 to 3 hits to kill; ANT goes from 6 to 4 hits to kill; and Harasser goes from 3 to 2 hits to kill.

Zephyr (Liberator)

Damage from 350 to 500

Cone of Fire max from 0.75 to 0.5

Velocity from 200 to 250

Recoil recovery rate from 0.175 to 20

Dev Note: Zephyr is receiving a slight handling increase to make it more competitive in an anti-vehicle setting. The damage adjustment (pair with the A2G resistance buff,) keeps ESF at the same 4 shots to kill as it did prior to the update. Hits to kill versus MBT go from 15 to 10; Galaxy from 27 to 19; Valkyrie from 6 to 4; Liberator and Sunderer from 20 to 14; ANT from 16 to 11; and Harasser from 6 to 5 hits to kill.

Duster (Liberator)

Cone of Fire max from 6 to 3.5

Cone of Fire min from 2 to 1.5

Cone of Fire bloom from 2 to 0.5

Dev Note: A cone of fire adjustment allows the Duster to make use of its rapid fire and magazine size with a bit more freedom. Previously, the most effective way to use the Duster was to use it like a Zephyr in singular or paired shots. This change helps move it more toward its intended function.

Tankbuster (Liberator)

Max damage per pellet from 175 to 250

Dev Note: Alongside the ESF chaingun resistance adjustment below, this brings shots to kill versus ESF from 35 to 18. Against heavily armored targets, the number of reloads required to kill typically drops from 3 to 2.

ESF

Resistance 23 (Air to Ground Warhead) from -140 to -75

Resist type 28 (AP Chaingun) from 75 to 65

Dev Note: The A2G warhead adjustment decreases the damage of each shot from an A2G warhead weapon, like the Zephyr, Dalton, or Hornet Missiles, but Zephyr and Dalton have had their damage buffed to counter-balance the adjustment, while Hornets go from 3 hits to kill to 4 hits to kill. The AP chaingun resist adjustment reduces the staying power ESF have primarily against a Liberator's Shredder, but this also affects the Tank Buster, the Valkyrie's Hellion, and other vulcan-like weapons.

Gatekeeper (Prowler/Harasser)

Prowler Cone of Fire max from 0.3 to 0.25

Harasser Cone of Fire max from 0.5 to 0.4

Dev Note: Tightening up the maximum cone of fire pushes out the effective range for this weapon.

Mjolnir (Vanguard/Harasser)

Direct damage from 80 to 100

Dev Note: This moves Mjolnir to the front of the pack in terms of damage output among the close range anti-vehicle weapons, against most vehicles, and helps close the gap on the vulcan in harasser versus harasser combat.

Spear Phalanx Turret

Direct damage from 500 to 600

Inner blast damage from 250 to 300

Infantry Adjustments

AV MANA Turret (Engineer)

Resistance from 23 (Air to Ground Warhead) to 34 (Infantry Rocket Launcher)

Dev Note: AV MANA Turret was somewhat left behind during the original CAI update. This resistance type adjustment bumps up the damage, bringing it closer to being in line with infantry rocket launchers, and creating a better trade-off for Engineers making use of the turret.

Misc. Changes and Fixes


Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)

Title: Re: PC Game Update - 11/20 - Fifth Anniversary of PlanetSide 2!
Post by: mas17 on 18/11/2017, 10:16
"Sunderers can no longer deploy in the no-deploy region of allied bases."
What the heck?
Title: Re: PC Game Update - 11/20 - Fifth Anniversary of PlanetSide 2!
Post by: FelixTheLion on 18/11/2017, 10:31
This will have a huge impact on the defense play of bases like AmpStations.
But "Logistics Specialist" and the squad beacon change should compensate it.
Title: Re: PC Game Update - 11/20 - Fifth Anniversary of PlanetSide 2!
Post by: PlantPotSoldier on 18/11/2017, 13:32
to be honest deploying sundies on point was pretty OP. Should make attacking bases a bit easier.
Title: Re: PC Game Update - 11/20 - Fifth Anniversary of PlanetSide 2!
Post by: FelixTheLion on 18/11/2017, 13:48
But the new beacons are a great deal maker.
All this squad play gimps who cried for better beacons to have a advantage against "zergs"/platoons seem not to know that a platoon is actually made of 4 squads. ;D
Finally we could just shift a whole platoon across the map by just sending the SL's with a Valk somewhere.
Title: Re: PC Game Update - 11/20 - Fifth Anniversary of PlanetSide 2!
Post by: MonsieurAyayus on 18/11/2017, 14:06
Redeployside 2

A guy who put a beacon for 12 people to redeploy on it it's not logistic. i was more like Wolken who once talked about some sort of Vietnam gameplay with Valk. 

And not having sundy on point will actually make it more easy for Zerg to get a base.

The ability to spawn on a flash seat an beacon it's just for farmers, the kind you see on video with a Squad of 3 people just going from base to base to farm randoms

Might make it easier to attack playermade base
Title: Re: PC Game Update - 11/20 - Fifth Anniversary of PlanetSide 2!
Post by: McDamager on 19/11/2017, 18:40
Mmmhhh...will that logistic thing also work with the backseat of a infiltrator cloaked Flash ?!