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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 18/11/2017, 01:32

Title: [PTS] PTS Update - 11/17
Post by: PSNews on 18/11/2017, 01:32
The PlanetSide 2 Public Test Server will come down this evening for an update.

Happy Five Years of PlanetSide 2!

On November 20, PlanetSide 2 celebrates its fifth anniversary as the world’s most massively multiplayer online first person shooter. From launch to now, our players have played for more than 211,215,456 hours combined, that’s 24,111 years’ worth of combat on the vast, battle-scarred planet of Auraxis.

To commemorate the occasion, any player can redeem the code “5YearsPS2” in the Depot and receive a free fifth anniversary decal! Double Experience will also be running from Nov. 17 to Nov. 24. (Members will receive quadruple experience on Friday, Nov. 24, as it overlaps with the Member’s double experience weekend!)

And as always, we’ve put together a commemorative anniversary bundle for you as well, complete with unique goodies you won’t find elsewhere. This year we’re offering three anniversary bundles, each with different price points.

Initiate’s Five-Year Anniversary Bundle 2999 DBC and contains…



Soldier’s Five-Year Anniversary Bundle for 3999 DBC and contains…



Commander’s Five-Year Anniversary Bundle for 8999 DBC and contains…



UI and QoL Improvements



Meta



Weapon Additions

The first drop of new empire specific weaponry has arrived on the public test server. These SMGs all have unique visual styles, audio, but are still a work in progress. They will not be released with Monday's anniversary patch as we still need time to collect feedback from the community and continue to polish the look and feel.

MGR-S1 Gladius – New Conglomerate SMG

Originally designed for members of the ruthless Nomad mercenaries, this low rate of fire close quarters weapon harbors the elusive 200 damage model and high default damage per magazine.

MG-S1 Jackal – Terran Republic SMG

Trident arsenal’s precision manufactured armaments are reserved for Terran Republic soldiers in the upper echelons of rank and experience. The Jackal carries a 30 round magazine with quick reloads and a hard hitting 167 damage model.

VE-S Canis – Vanu Sovereignty SMG

This experimental close quarters weapon is the product of years of research and experimentation with Vanu artifacts. The Canis’ rate of fire starts slow, and increases over time, making use of a large magazine and 167 damage model.

Vehicle Adjustments

Dalton (Liberator)


Dev Note: These adjustments keep ESF as one hit to burning (with the paired resistance adjustment,) while reducing the shots to kill against most other targets. MBT goes from 5 to 4 hits to kill; Sunderer and Liberator go from 7 to 5 hits to kill; Galaxy goes from 10 to 7 hits to kill; Lightning goes from 4 to 3 hits to kill; ANT goes from 6 to 4 hits to kill; and Harasser goes from 3 to 2 hits to kill.

Zephyr (Liberator)


Dev Note: Zephyr is receiving a slight handling increase to make it more competitive in an anti-vehicle setting. The damage adjustment (pair with the A2G resistance buff,) keeps ESF at the same 4 shots to kill as it did prior to the update. Hits to kill versus MBT go from 15 to 10; Galaxy from 27 to 19; Valkyrie from 6 to 4; Liberator and Sunderer from 20 to 14; ANT from 16 to 11; and Harasser from 6 to 5 hits to kill.

Duster (Liberator)



Dev Note: A cone of fire adjustment allows the Duster to make use of its rapid fire and magazine size with a bit more freedom. Previously, the most effective way to use the Duster was to use it like a Zephyr in singular or paired shots. This change helps move it more toward its intended function.

Tankbuster (Liberator)


Dev Note: Alongside the ESF chaingun resistance adjustment below, this brings shots to kill versus ESF from 35 to 18. Against heavily armored targets, the number of reloads required to kill typically drops from 3 to 2.

ESF

Dev Note: This decreases the damage of each shot from an A2G warhead weapon, like the Zephyr, Dalton, or Hornet Missiles, but Zephyr and Dalton have had their damage buffed to counter-balance the buff, while Hornets go from 3 hits to kill to 4 hits to kill.

Resist type 28 (AP Chaingun) from 75 to 65

Dev Note: This reduces the staying power ESF have primarily against a Liberator's Shredder, but also affects the Tank Buster, the Valkyrie's Hellion, and other vulcan-like weapons.

Gatekeeper (Prowler/Harasser)

Dev Note: Tightening up the maximum cone of fire pushes out the effective range for this weapon.

Mjolnir (Vanguard/Harasser)


Dev Note: This moves Mjolnir to the front of the pack in terms of damage output among the close range anti-vehicle weapons, against most vehicles, and helps close the gap on the vulcan in harasser versus harasser combat.

Spear Phalanx Turret



Infantry Adjustments

AV MANA Turret (Engineer)


Dev Note: AV MANA Turret was somewhat left behind during the original CAI update. This resistance type adjustment bumps up the damage, bringing it closer to being in line with infantry rocket launchers, and creating a better trade-off for Engineers making use of the turret.

Misc. Changes and Fixes


Source: Planetside 2 Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/planetside-2-test-server-announcements.69/)