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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 18/10/2017, 23:31

Title: PC Game Update - 10/19 - Nanite of the Living Dead 4
Post by: PSNews on 18/10/2017, 23:31
The pumpkins are here, do not consume them. Nanotech University’s story (https://www.planetside2.com/news/nanites-of-the-living-dead-halloween-2015) was meant to quiet the masses and conceal the truth. This bioweapon has sprung up once again and is wreaking havoc on the lattice hardlines and interrupting communication signals all throughout Auraxis. Their seasonal nature has made it extremely difficult to uproot the source of the infestation. Until we come up with a solution, you have orders to shoot on sight any “space pumpkin” you come across. We’ll reward you in kind.

[img alt=[IMG]]https://confluence.daybreakgames.com/download/attachments/78872624/Pumpkin1b.jpg?version=1&modificationDate=1508268066347&api=v2

This year’s event directive has also been completely revamped. You’ll face new challenges and earn new rewards like the “Horseman” title, and the cryptic “Phylactery” implant. Be sure to visit your Directive tab to learn how to participate.

[img alt=[IMG]]https://confluence.daybreakgames.com/download/attachments/78872624/HalloweenDirectiveScreenshot1b.jpg?version=1&modificationDate=1508268102943&api=v2

In the Depot you’ll find a whole host of seasonal items, new and old, including…



Space pumpkins can be found scattered throughout Auraxis, and killing them will yield pumpkin seeds. You may occasionally stumble across a rare Galact-O-Lantern that yields even more rewards.

[img alt=[IMG]]https://confluence.daybreakgames.com/download/attachments/78872624/halloweencreeper1.JPG?version=1&modificationDate=1508268142926&api=v2

This event runs from Oct. 19 through Nov. 10.

Meta


Infantry Adjustments

ESF Synergy (Engineer)

Renamed "Aircraft Synergy"

While an Engineer is in the vehicle, it will gain a heal-over-time equivalent to rank 1 Nanite Auto-Repair.

Added two additional ranks have been added to Aircraft Synergy 250 and 500 certs, and may be found in the Engineer's passive certification line.

Dev note: The intention behind this change is to help reduce the impact of chip damage from ground vehicles at long range. The Valkyrie doesn't receive this benefit as, while crewed, it can repair itself much more quickly than other vehicles, and do so while airborne.

Nanoweave Armor and Kinetic Armor (Infantry/MAX)

Rank 4 and Rank 5 now also reduce damage by resist type 22 (Walker) anti-aircraft machineguns by 20%.

Ordnance Armor (MAX)

Description was listing the wrong resistances at the wrong ranks.

Updated description as follows...


Spiker (VS Sidearm)

The Spiker's alternate fire now deals light damage to heavily armored targets, and has been granted an additional charge level. Alternate fire stats are listed below.

Charge 0 - Requires 0 seconds charging.

Charge 1 - Requires 2 seconds charging.

Charge 2 - Requires 4 seconds charging.



NS-45 Pilot (Sidearm)

ADS CoF bloom from 0.13 to 0.1

Hipfire CoF bloom from 0.26 to 0.2

Vertical recoil from 1.2 to 1

NSX Yumi (Assault Rifle)

Horizontal tolerance from 0.4 to 0.2

Vertical recoil from 0.28-0.30 to 0.22

Vehicle Adjustments

Sunderer Health

Health pool from 4000 to 5000

Dev Note: A health pool bump helps increase Sunderer survivability, without making it easier to out-repair incoming damage as resistance changes would.

Side Armor (MBT/Lightning)

MBT and Lightning left and right armor from 0 to -15

Dev note: Players reported tank versus tank combat becoming less focused on positioning with the removal of the side-armor damage bonus, so we've returned it. This change generally results in one less shot to kill from MBT cannons, and hard-hitting secondaries, like the Halberd.

Air to Ground Warheads

Dev Note: Some A2G warhead resistance (type 23) values were skewed from where they were intended to be. The following changes will increase the durability of the listed vehicles against Hornets, Zephyr, and Dalton weapons.



Anti-Materiel Rifle

Dev Note: Anti-materiel rifle (type 40) received some adjustments to lighten the impact on certain types hard targets.

Walker Anti-Aircraft Turret

The Walker and all its variants were somewhat overlooked, as we had originally intended to eliminate the resistance type altogether. Instead of doing that, we're going to hold onto the resistance type for increased design flexibility, and take another pass at where the weapon lines up. MBT/Harasser/ANT versions of this weapon have had their falloff damage reduced, while Liberator, Galaxy, and Sunderer versions remain the same.

MBT/Harasser/ANT Walker variants

Min damage from 85 to 115

Walker resistances


Flak adjustments

Post patch, dedicated flak weapons were still weaker than we wanted them to be, so we've taken another pass at the damage values, and some of the cone of fire values of these weapons.

Skyguard (Lightning)

Dev note: The Skyguard becomes the most consistent anti-air platform, while receiving a range reduction in the form of cone of fire an adjustment to help mitigate chip damage at long range.

G40-F Ranger (MBT/Harasser/ANT)

Blast damage from 25 to 40

G40-F Ranger (Sunderer)

Blast damage from 20 to 30

Burster (MAX)

Dev note: VS and TR MAXes had bugged cone of fire values that didn't reflect their intended range post CAI. We've standardized the cone of fire to 2 in normal movement states, to make the weapons more usable and consistent regardless of sustained fire and movement state.

Striker (TR Heavy Assault)

Indirect damage from 70 to 100

Aspis Anti-Aircraft (Construction) Turret

Rocket Pods

These weapons were tuned too generously on the damage scale, creating a mismatch between their risk and reward. We've reduced the direct hit damage to nudge them back into place.

Pelters (Valkyrie)

Direct damage from 167 to 125

Pelters (Galaxy)

Direct damage from 150 to 100

Breaker Rockets (Reaver)

Direct damage from 167 to 125

Dual Photon Pods (Scythe)

Direct damage from 143 to 100

Hellfire Rockets (Mosquito)

Direct damage from 125 to 90

Misc. Vehicle Weapon Adjustments

CAS 14-E (Valkyrie)

Inner blast damage from 125 to 100

Dev note: This weapon was a little too powerful alongside the other buffs (direct and indirect) to the Valkyrie as a platform, so reduced the splash damage on the weapon a small amount to give targets a better window to respond to the incoming damage.

Canister (Vanguard and Harasser)

Refire rate from 500ms to 333ms

Dev note: Returning its old rate of fire should help this weapon be a bit more competitive versus other vehicles.

Dalton (Liberator)

Default ammo capacity from 30 to 50

Dev Note: With the increased number of shots to kill against certain targets, the default ammo capacity was buffed to reduce trips to the ammo pad.

Misc. Changes, Additions, Bug Fixes


Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)