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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 30/08/2017, 03:06

Title: [PTS] PTS Update - 8/29
Post by: PSNews on 30/08/2017, 03:06
The PlanetSide Public Test Server will be coming down this evening for about an hour and the following will be patched in. The new continent locking alerts are still in a very early state and we will be patching up additional updates as the system progresses and once we have something more stable and complete we plan on doing a public test event. Please bear with us as we iterate on this system it touches a lot of the core elements of the game.

Continents and Alerts

Alert Resolutions

How Alert Loot Works



When a faction locks a continent, air support arrives to forcefully clear remaining combatants.

Read more in the dev blog here: https://www.planetside2.com/news/ps2-critical-mass-development-update-2017

Weapon Development

NSX Daimyo

A new sniper rifle has entered the battlefield. The NSX Daimyo carries a three round magazine with the headshot kill potential of a bolt-action sniper rifle, and flexibility of a semi-auto. This adaptable platform has access to 4x through 12x zoom optics, suppressor, and various rail attachments.

Combined Arms

A partial (and initial) pass has been done on air vehicles and various connective tissue. Many of these changes leave air to air interactions similar to current Live conditions, and have been revised based on the new resistance and health models. This pass is in no way complete, as there is still a lot of work left to be done.

Resistances



Composite Armor



Skyguard



Ranger



NS-AM7 Archer

Dev Note: Overall, this is a slight decrease in the weapon's effectiveness versus MAX units, and an increase in its effectiveness versus vehicles, as well as improved effectiveness versus infantry on headshots.

Engineer

Dev Note: This change primarily affects the Valkyrie, where up to four engineers could repair the vehicle mid-flight. This ability made the Valkyrie's survivability either too low (with not enough repairs,) or too high (with four engineers.) By reducing the variance in survivability, we can begin moving the vehicle toward a platform with better baseline survivability and stronger weapons.

Common Pool ESF

Hornet Missiles



A2A Missiles



Coyotes



Reaver

Mustang



Vortek Rotary



Kestrel



Air Hammer



Breaker Rocket Pods



Mosquito

Needler



Rotary



Locust



Banshee



Hellfire Rocket Pods



Scythe

Saron



Maelstrom



Antares



Light PPA



Dual Photon Pods



Valkyrie

Hellion



Wyvern



CAS 14-E



Infantry

Light Assault


Engineer


Cosmetics


Source: Planetside 2 Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/planetside-2-test-server-announcements.69/)

Title: Re: [PTS] PTS Update - 8/29
Post by: TowerC on 30/08/2017, 09:30
WTF is this? They are breaking all the weapons!
Title: Re: [PTS] PTS Update - 8/29
Post by: FelixTheLion on 30/08/2017, 09:39
And WHY?  
Why do they decrease the damage of almost all weapon...while the increase the damage of the f&%!g Banshee and also Air Hammer?  >:(
Title: Re: [PTS] PTS Update - 8/29
Post by: Karbooo on 30/08/2017, 11:55
CAS 14-E Will be excellent after this update
Title: Re: [PTS] PTS Update - 8/29
Post by: Stummeursel on 30/08/2017, 14:37
Change of the resist types, they probably do more or less the same damage as before
Title: Re: [PTS] PTS Update - 8/29
Post by: TowerC on 30/08/2017, 15:37
And WHY? 
Why do they decrease the damage of almost all weapon...while the increase the damage of the f&%!g Banshee and also Air Hammer?  >:(
Exactly!