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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 08/06/2017, 02:17

Title: PC Game Update - 6/8
Post by: PSNews on 08/06/2017, 02:17
The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for a brief hotfix. Estimated downtime is 3 hours.

New Additions

NSX Tengu

The newest addition to the Nanite Systems export family of weapons is the NSX Tengu. This mischievous SMG is defined by its automatic firemode that releases four pellets per shot, perfect for dispensing of close quarters adversaries. From the hip, the weapon has a wider spread, and while aiming down sights, a built-in smart choke narrows the pellet spread for engaging mid-range targets.

Implants System

New implants have been added to the drop tables of Novice, Basic, Deluxe implant packs, and the ISO-4 Recycler.


Adjustments

Target Focus and Safeguard (the default starting implants) and Tier 2 version of common implants have been removed from all implant bundles.

Drop rates for less common implants have been improved.

World Updates

Vehicle Terminals

Terminal types have been consolidated for all non-Koltyr continents.


Facility Benefits

Tech Plant

Amp Station

BioLab


Continent Benefits

Amerish

Indar

Esamir

Hossin


Amerish Refresh


Ikanam BioLab


Xelas and Onatha Biolabs


Subterranean Nanite Analysis


Ikanam Triage Station


Sungrey West Gate


Lithcorp Central


AuraxiCom Network Hub to The NC Arsenal


The NC Arsenal


The Ascent


Hossin

The continent of Hossin has received a new, clearer sky.

BioLabs

The BioLab domes have been made opaque. This change increases performance when fighting in or around BioLab areas. All BioLabs have received this new opaque dome (and new interior lighting,) but the performance increase is currently only available to Amerish, Hossin, and Esamir, with Indar coming in a later patch.

Warp Gates

Players will now log in at a continent's Warp Gate.

Construction

Elysium Spawn Tube


Vehicles

Lightning, Vanguard, Prowler

These vehicles have received overall improvements to their traction on slopes, braking power, acceleration, and turn rates.

Infantry

Motion Spotters, Recon Devices, Scout Radar, Proximity Radar


Hardlight Barrier


Claymore


EMP Grenade


AV MANA Turret


Underbarrel Grenade Launcher


Underbarrel Smoke Launcher


Emergency Repair


Bugs


Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)

Title: Re: PC Game Update - 6/8
Post by: ArcticWinter on 08/06/2017, 09:47
This changes the gameplay quite a bit I must say, will be interesting ;D
Title: Re: PC Game Update - 6/8
Post by: Skrewie on 08/06/2017, 10:11
Man I hate the changes to the EMP grenade. Its basically useless now. It doesn't drain sundy shields, doesn't drain abilities... Basically removing the only thing infiltrator could use to defend themselves.
Title: Re: PC Game Update - 6/8
Post by: Stummeursel on 08/06/2017, 13:19
EMP is ok.

now its more back on the anti-infantrie assult side
Title: Re: PC Game Update - 6/8
Post by: charlie11575nc on 08/06/2017, 13:54
We all know DEVS hate infils and think they are OP :( but i have to say that a good infil rellies on movement, surprise and good aim more than emp granedes... that said it does feel like infiltrator class abilities and perks are getting trimmed all the time. They go from one end of the scale to another with each update and middle ground would probbably be the best answer like instead of dissabling ability drain it could susspend it for few seconds giving infil the time to escape.
RIP Subterranean Nanite Analysis farm :( i understand why they have removed it, but it was fun base if you don't suffer from tunnel vision like nearly everybody :D so they should just revamped the base adding more ways of getting in that are not choke points like a cave system on east part of the base. Now DEVS have opted for just easy way of creating more empty map space really.
https://youtu.be/pOTU7DAQdGU
And worse thing about this update is Iknam Biolab changes. Why on earth they placed 2 capture points outside and only 1 inside? What's the incentive for infantry players to go inside if all players have to do is create veichle zerg and sit on 2 outside points with their tanks. Building a player base on top will also be usseless as it will get wiped by zerg in minutes and then only idiots are gonna use lifts down, coz as soon u drop down there will be 20 guns pointing at you (DEVS love to create chokepoints). IT will be such mood killer fight for so many and same old boring farm for others.
On a possitive note some of the new implants look intresting :D
Title: Re: PC Game Update - 6/8
Post by: SoldatRaven on 08/06/2017, 13:58
Some of the new implants... phew
Title: Re: PC Game Update - 6/8
Post by: mas17 on 08/06/2017, 19:27
Also liked SNA, nice base for farm  :(
Title: Re: PC Game Update - 6/8
Post by: Iggyd on 08/06/2017, 19:54
I enjoyed the close quarters fighting of SNA, going to miss it.

Winning continents doesn't sound as appealing anymore though. At least there will be less Prowlers and Magriders to deal with.
Title: Re: PC Game Update - 6/8
Post by: Nillihant on 08/06/2017, 20:10
Boy OH boy, there are a lot of changes. Things will be soo much more different now. Ikanam seems interesting, brings both vehicle and infantry zergs together xD
Title: Re: PC Game Update - 6/8
Post by: McDamager on 09/06/2017, 20:55
Looks like my RX470 does not like the update - crashed the graphic card to black screen after about 20-30 min of gameplay. :(
Title: Re: PC Game Update - 6/8
Post by: PandaFraHelvete on 09/06/2017, 21:23
Looks like my RX470 does not like the update - crashed the graphic card to black screen after about 20-30 min of gameplay. :(

rx480 here, :O haven't run the game yet
Title: Re: PC Game Update - 6/8
Post by: McDamager on 09/06/2017, 21:47
on reddit are also many reports about crashes since the update  :(