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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 26/01/2017, 01:50

Title: [PTS] PTS Update - 1/25
Post by: PSNews on 26/01/2017, 01:50
PTS will be coming down this evening for an update. The following changes will be introduced:

Feature and Content Additions

New Implant System

The first test of the completely revamped implant system is available on Public Test Server. Purchase the “Implant Test Bundle” in the depot under “Bundles” to add implants to your inventory. Visit the Nanocycler per usual to break down, enhance, and view all implants. Keep in mind that this is an early iteration of this system that requires heavy testing and polish. PS4 will be receiving this system as well.

For details on this new system, please visit the article here: https://www.planetside2.com/news/new-implants-faq

NSX Tanto carbine

The newest member of the Nanite Systems Export family of weapons is the NSX Tanto, a carbine with specialized stabilizers that allow for excellent initial accuracy from the hip. This functionality gives the Tanto the ability to fight up close or at range while maintaining a substantial mobility advantage for experienced shooters. Firing in short bursts is recommended, as the stabilizers require some time to recalibrate during sustained fire.

NSX Directive Master Tier Reward

The Master Tier directive reward for gaining Auraxium Medals on 5 Nanite Systems Export series weapons has been unlocked.

Infantry Balance

Further Directive Weapon adjustments (built upon from last PTS’ update notes)

T1A Unity

Magazine size from 50 to 40 (this is a reversion from last PTS update)

Ammunition capacity from 250 to 240 (this is a reversion from last PTS update)

Muzzle velocity from 522 to 551 (this puts its velocity on par with the default T1 Cycler modified by Soft Point Ammo)

Damage from 143@15m-125@65m to 143@15m-112@80m (this puts the weapon in line with the PTS T1 Cycler.)

Short reload reverted from 3.1 sec. to 2.755sec.

Dev Note: The last update pushed this weapon into “Better MSW-R” territory, which isn’t wholly necessary given how solid the T1 platform is on its own.

Gauss Prime

Min damage from 143@95m to 125@110m (this puts it in line with the PTS Gauss Rifle, plus high velocity ammo.)

Darkstar

Min damage from 125@65m to 112@80m (this puts it in line with the PTS Pulsar VS1.)

T9A Butcher

Magazine size from 500 to 400 rounds.

Butcher will no longer work with the Ammunition Belt certification line.

Vehicle Balance

Vehicle Camera Models

Additional adjustments to driver/pilot third person vehicle cameras.

Dev Note: Looking for feedback regarding the new third person vehicle cameras. If everything feels good, we’ll possibly get this to Live in updates here soon.

Reinforced Top Armor (MBT, Lightning)

Top armor renamed "Reinforced Flank Armor"

Now reduces damage taken from the rear, as well as the top

Increased resistances to C4 so that these vehicles will now be brought to burning (instead of dead) from two bricks

Dev Note: Made changes based on community feedback.

Vanguard

C4 resistance from -125 to -150, and is now the same as Prowler and Magrider

Dev Note: The additional C4 resistance is a relic from when the Vanguard was less maneuverable, and already gains an anti-C4 advantage via its Shield ability.

ES Sunderer Weapons

Dev Note: These weapons receive some adjustments below, but they have been shelved for the time being and will not be available on PTS. These weapons may potentially hit Harasser and Main Battle Tank with further adjustments later on down the line.

MR12 Siegebreaker

Direct damage from 240 to 250

AF-V1 Paladin

Velocity from 620 to 600

Pitch up limit from 45 to 18

Aurora LRB

Reload from 2.2sec. to 1.8sec.

Refire from 550ms to 520ms

Misc. changes and additions

Hossin’s orange glowing death-bulbs should now be easier to drive around and over.

Adjusted NSX Masamune projectile effect.

Orbital Strike has been re-enabled on PTS.

Ikanam BioLab has received some updates, including a vehicle bay.

Dev Note: This area is still under construction and some terrain issues might be noticeable if you pay the new Ikanam BioLab a visit.

BioLab domes have been made opaque, and will save on performance.

Added a battery of outfit decals to player studio.

Bug fixes

Removed smoke from default rocklet rifle projectiles.

Fixed Typhoon Rocklet projectile visibility and adjusted effects.

Fixed muzzle flash on the Spiker.

Engineer's Quick Shield Recharge should now work.

First person NSX Naginata muzzle flash has been adjusted.

Heavy Shield shouldn’t obscure Lasher AE optics. (This change was missed last update.)

Mines should no longer detonate when placed on enemy corpses and that enemy respawns.

Medic Revive should now correctly cancel the death counter.

Turbo Shark Decal now shows properly.

Sunderer Geared Riot Armor's icon has been fixed.

Various missing localization strings added.

Zotz North Garden construction no-deploy no longer affects non-construction objects.

Source: Planetside 2 Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/planetside-2-test-server-announcements.69/)

Title: Re: [PTS] PTS Update - 1/25
Post by: FelixTheLion on 26/01/2017, 08:12
PTS will be coming down this evening for an update. The following changes will be introduced:

T9A Butcher

Magazine size from 500 to 400 rounds.

Butcher will no longer work with the Ammunition Belt certification line.
And 400 sounds right ???


Vanguard

C4 resistance from -125 to -150, and is now the same as Prowler and Magrider

Dev Note: The additional C4 resistance is a relic from when the Vanguard was less maneuverable, and already gains an anti-C4 advantage via its Shield ability.

Note: The Vanguard is still by far less maneuverable ... but this is not a thing people cry enough about as it seem.
Title: Re: [PTS] PTS Update - 1/25
Post by: JohnnyDread on 26/01/2017, 08:24
Not much info on the new implant system yet:

https://www.planetside2.com/news/new-implants-faq
Title: Re: [PTS] PTS Update - 1/25
Post by: Synho on 26/01/2017, 09:00
https://imgur.com/a/682jT#l7Tl9ke

INvisible heavy gona rocket your ass
Title: Re: [PTS] PTS Update - 1/25
Post by: JohnnyDread on 26/01/2017, 09:10
https://imgur.com/a/682jT#l7Tl9ke

INvisible heavy gona rocket your ass

That sounds broken like crazy. So basically everyone can be a stalker now...
Same with the "Clear Vision" implant that now works for all grenade types.
Title: Re: [PTS] PTS Update - 1/25
Post by: Synho on 26/01/2017, 09:19
There is no clear vision in new system. Old implants wont work. But u can have 2
Title: Re: [PTS] PTS Update - 1/25
Post by: JohnnyDread on 26/01/2017, 10:04
Reading through them again. Catlike, Assimilate seem broken as hell too...
Title: Re: [PTS] PTS Update - 1/25
Post by: Synho on 26/01/2017, 14:03
Reading through them again. Catlike, Assimilate seem broken as hell too...


Assimilate gona make good players godlike
Title: Re: [PTS] PTS Update - 1/25
Post by: ICOBORG on 26/01/2017, 14:58
finally they broke the game lol
Title: Re: [PTS] PTS Update - 1/25
Post by: FelixTheLion on 26/01/2017, 19:29
Reading through them again. Catlike, Assimilate seem broken as hell too...


Assimilate gona make good players godlike

Regeneration Tier 5 sounds also amazing for pro's or this fishy Tomoe guys like LiandryAlpha.
Title: Re: [PTS] PTS Update - 1/25
Post by: AlexisFR on 26/01/2017, 21:39
finally they broke the game lol

Cynical me would say it's their way of quickly cashing in before letting the game die... :p
Title: Re: [PTS] PTS Update - 1/25
Post by: charlie11575nc on 27/01/2017, 18:32
mm