The Re4pers - Planetside 2 Outfit on Cobalt

Events => RE4 Operations => Topic started by: TheBUNKSTER on 28/05/2016, 12:45

Title: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: TheBUNKSTER on 28/05/2016, 12:45
Ladies and Gentlemen,

its about time. I set up this more then a week in advance so everybody has the chance to arrange himself.

Reminder: We want to build a strong tournament team to participate on server-smashes, lanesmashes and scrims against other outfits. Our last experience was that our current playstyle is too much influenced of the overcrowded battles on cobalt and does not fit to a clean small scale fight against other competitive orientated outfits. This requires other roles to play in a squad and a much closer communication. But we will start to train this here and now.

So we will fight against each other on the empty PS2 Test Server, wich looks exactly like cobalt, but is empty. You need to download the client much in advance (better start a day before, because its huge):

http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

We will meet on our TS at 19:00 CEST and build up the teams. Everyone who participates should be willing to use TS activly, thats the key of success. The more people we are, the better it will work.

This will be the first event. There will be new ones EVERY Tuesday from now on.

Fear the Re4pers!

Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 28/05/2016, 13:27
I'd like to lead one of the squads.
But not on 7.06. What I need is preparation time, and pre made squad. And I don't have time now for these.
I will make a tactical materials and squad should learn them.
Also I'd like to have a mentor (for example stone (if you agree to help me)).
Tournament team differ alot from other squad lead process, so I hope you will let a "solder" to be "TSL" ;)
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: stonedmedic on 28/05/2016, 13:41
i'm not some tactical mastermind either but I'm always happy to help
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: Duckyyz on 28/05/2016, 18:10
SarinaSan,

If you need some tactical inside you cal always poke me ingame or pm me.
I maybe not a Re4pers anymore but know enough about tactical play style
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: FichiZulla on 28/05/2016, 19:32
I'll be gone 4-9th jun :/ seem i will miss this one...
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: BashaR on 28/05/2016, 19:59
Looks like I'm gonna miss it too :P Got an exam from 18:00 till 21:00 :o
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: ZinorraProSe on 31/05/2016, 18:29
I have shitload of stuff to do for Uni. Still I'll try to join.
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: CapFancypants on 31/05/2016, 20:19
Count me in Boss
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: McDamager on 01/06/2016, 20:42
I will try to make it on Tuesday, but I cannot promise it!  :-\
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: TheBUNKSTER on 06/06/2016, 12:39
Dont forget to download the test server in advance! It takes hours. Better do it over night ...

I am already exited about tomorrow. Lets hope many re4pers will find time to join. The more the better!
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 06/06/2016, 14:14
Looking for volunteers in to the "Tournament Squad Sigma".
It's a "concept", I have ideas how it must look, we will take some stuff from CS in which I had an experience of being leader. First of all squad need to know this stuff (don't learn by heart names etc., but know basics):

https://docs.google.com/document/d/1AXx_smklC5JwpF0AP0Sgye4y7sdvMLNCYIZeuOmhd1g/edit
(Thank you stone for sharing).

But!!! We will simplify and modify this. Group need to play like a machine doing stuff automaticly. We need minimise usage of memory and maximise usage of operational analysis.
To be simple in this, example: you are in a building and see such interior
(ATTACHMENT BELOW)
, you see an enemy and need to report, to do this you need use your long term memory with no clear assosiation. Standart name of this room is "Bottom right room", we need to change it.*
*All my ideas and the discussion better do in TS.

P.S. I think we need a lot of different Tournament squads and squad leaders, participants will all the time mixing up and try to follow new SL new tactics and so on, in this "SHAKE" we will come to the great final result ;)
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: stonedmedic on 06/06/2016, 15:02
I don't know what building u have on your screenshot because its 100px x 100px small. Looks like a Chevy/The "L" building for me which is pretty easy to communicate in. I already suggested a tactical guide with some basics that we should all learn but looks like it didn't go too far from there. From my experience i can quickly share the stuff that we are using right now during trainings and that are easy to remember and we kinda already got memorized. Those things are the following:

- we use diamonds fire team for defence purposes and spades for offensive. for example, during capture, diamonds are always on capture point and spades are going for enemy sundies, maxes and all the other major threats.

- by default we run AV loadouts on infantry in case of dealing with enemy maxes, tanks or sundies.

- we usually have one engie and two medics per fire team.

- in Powerhouses we call the upper floor entrances 'the double doors', stairs that lead to SCU in Biolabs are 'short stairs' and stairs to 'triple doors' on lower floor are 'big stairs'

- we often use the 'upper floor', 'lower/ground floor'

- we use /squad promoteme to cycle the beacon when enemy destroys it

- in Triple we use 'balcony' for balcony, 'diamonds roof' for Capture Point room's roof stairs, 'diamonds stairs' for stairs leading to ground floor. 'Spades roof' for balcony room's roof stairs and 'spades stairs' for stairs leading to ground floor from the balcony room.

- we have fixed mini map so that North is always on the upper edge of minimap to call out threats more easily. For example we go 'North-West. enemy sundie incoming' or 'Infantry push from south'

- Heavies and Maxes are always in front, engies are behind with infantry turrets, and medics with damaged/wounded soldiers are retreating behind infantry turrets for heals, ammo etc.

- when holding double doors or any other entrances we have an engie with infantry turret about 10 m away from entrance, HA close to entrance and a medic switching between engie and heavy to keep them both alive.

- there is always one infiltrator with motion spotter for recon purposes or we use crossbows with detect bolts.

those are some basic things that i can think of right now.
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 06/06/2016, 15:58
I don't know what building u have on your screenshot because its 100px x 100px small. Looks like a Chevy/The "L" building for me which is pretty easy to communicate in. I already suggested a tactical guide with some basics that we should all learn but looks like it didn't go too far from there. From my experience i can quickly share the stuff that we are using right now during trainings and that are easy to remember and we kinda already got memorized. Those things are the following:

- we use diamonds fire team for defence purposes and spades for offensive. for example, during capture, diamonds are always on capture point and spades are going for enemy sundies, maxes and all the other major threats.

- by default we run AV loadouts on infantry in case of dealing with enemy maxes, tanks or sundies.

- we usually have one engie and two medics per fire team.

- in Powerhouses we call the upper floor entrances 'the double doors', stairs that lead to SCU in Biolabs are 'short stairs' and stairs to 'triple doors' on lower floor are 'big stairs'

- we often use the 'upper floor', 'lower/ground floor'

- we use /squad promoteme to cycle the beacon when enemy destroys it

- in Triple we use 'balcony' for balcony, 'diamonds roof' for Capture Point room's roof stairs, 'diamonds stairs' for stairs leading to ground floor. 'Spades roof' for balcony room's roof stairs and 'spades stairs' for stairs leading to ground floor from the balcony room.

- we have fixed mini map so that North is always on the upper edge of minimap to call out threats more easily. For example we go 'North-West. enemy sundie incoming' or 'Infantry push from south'

- Heavies and Maxes are always in front, engies are behind with infantry turrets, and medics with damaged/wounded soldiers are retreating behind infantry turrets for heals, ammo etc.

- when holding double doors or any other entrances we have an engie with infantry turret about 10 m away from entrance, HA close to entrance and a medic switching between engie and heavy to keep them both alive.

- there is always one infiltrator with motion spotter for recon purposes or we use crossbows with detect bolts.

those are some basic things that i can think of right now.

Yeah, I think everyone who play over one month with re4 knows that;)
I don't like much Spades/diamonds - roof/stairs. Terms should be in tune.
So fire team names is not suitable on my opinion.


One more stuff what we need to add for Tornament Squad is "+-" call.
If you see enemy:
1) Say location
2) Say + number
3) If target down call: -number, or clear.

What numbers can be called 1,2,3, rush.
Special calls can be made for Max (also considering Infiltrator)

Also no calls for ammo and heal in voice chat(only in silent operations).

About building orientation, it is way better to get simple rule, North is Front (or if positioning is not straight from North to South, we clock system will help, next to the right from North is Front).

One more thing calling for Medic (first medic must do it buy himself, find who needs help) but if it necceserry person can call "Medic-location" "Down-location".
Call should be done in such order becouse of not conflict with "+-" call.

IMHO: Without this T. Squad can't be successful
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: Karbooo on 06/06/2016, 16:25
One more stuff what we need to add for Tornament Squad is "+-" call.
If you see enemy:
1) Say location
2) Say + number
3) If target down call: -number, or clear.
LMAO
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 06/06/2016, 16:31
One more stuff what we need to add for Tornament Squad is "+-" call.
If you see enemy:
1) Say location
2) Say + number
3) If target down call: -number, or clear.
LMAO

It works only such way :P
And it's important.
Not clearly shure why u "LMAO"
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: stonedmedic on 06/06/2016, 17:51
sarina, i'm not the expert but you are only complicating this. you want different fire team names? you want everyone that see 'spades' to say 'sharks'? using renzor method is not working for us, we already tried that. it's better to keep it natural and say 'two guys at double doors' than 'double doors. +2. -1. clear'.

Quote
About building orientation, it is way better to get simple rule, North is Front (or if positioning is not straight from North to South, we clock system will help, next to the right from North is Front).

and this... so instead of using actual North for reference you want to call front of building North which can be for example facing South and if it won't do the job you want to use clock system? So '3 o'clock from North +2 -2' would translate to 'two guys east, got 'em'?

Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: mas17 on 06/06/2016, 18:44
As Sarina said that we wont have fixed squad and leaders we should use terms, that are already in usage and easy to understand, like stoned said "Two guys at double doors, one down". Everybody understands that, even if he didnt play in a tactical squad yet or often. But when you say " D-Doors 2+ -1" half of the squad wont get it because they are not used to it because nobody were speaking to them like this before. And it isnt really much shorter to say (maybe a few milliseconds :D)
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 06/06/2016, 19:01
sarina, i'm not the expert but you are only complicating this. you want different fire team names? you want everyone that see 'spades' to say 'sharks'? using renzor method is not working for us, we already tried that. it's better to keep it natural and say 'two guys at double doors' than 'double doors. +2. -1. clear'.

Quote
About building orientation, it is way better to get simple rule, North is Front (or if positioning is not straight from North to South, we clock system will help, next to the right from North is Front).

and this... so instead of using actual North for reference you want to call front of building North which can be for example facing South and if it won't do the job you want to use clock system? So '3 o'clock from North +2 -2' would translate to 'two guys east, got 'em'?



We understand each other wrong:P

Now I clearly understand what you was saying...Fire teams should be named as in game, fully agree about it (becouse of my misunderstanding started yours).

And about clock system is difficult to explain but easy as it is; forget about it.
Yep calling the North/South/East is much better and easier ground floor Second Floor
But what I was emphasize on is not to use Bottom right room, Top right room,(like in a file u shared) but the direction (not so big metter front/back/right North/South/East I always orientate by minimap).

About "+-" system. It can be like 'double doors. 2. clear.' But it should be implemented in Tournament Squad. This type of stuff works, you know the rule orders must be short so do information
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: McDamager on 06/06/2016, 19:29
Many people (including me) have currently problems with the Testserver installation and get the following error message, which makes it impossible to launch the program:

C:/Users/Public/Daybreak Game Company/Installed Games/PlanetSide 2 Test/PlanetSide2_x64.exe - 193: %1 is not a valid Win32 application.

I hope they will fix it until tomorrow, otherwise I am not able to participate :(
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 06/06/2016, 19:37
Many people (including me) have currently problems with the Testserver installation and get the following error message, which makes it impossible to launch the program:

C:/Users/Public/Daybreak Game Company/Installed Games/PlanetSide 2 Test/PlanetSide2_x64.exe - 193: %1 is not a valid Win32 application.

I hope they will fix it until tomorrow, otherwise I am not able to participate :(
Which OS you're using?
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: mas17 on 06/06/2016, 19:49
Same here as mcdamager, uninstalled it already and installed it, doesnt help
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SlyMountain1983NC on 06/06/2016, 19:54
i will also try to join but i think it will be later cause a have to work long
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: TheBUNKSTER on 06/06/2016, 20:01
Well, it can be that the link that I posted was for the 64bit Version.

Please google if for the 32bit Version. There must be one!
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: McDamager on 06/06/2016, 20:15
This absolute +- System is not very handy, confusing and the "minus reports" leads to (imho) unnecessary using of voice chat.
I mean in case 3 people guarding a room and IMMEDIATELY take down one enemy, it is not worth communicating it in three steps (Location +1 ---- Location -1 ---- Location Clear)  ???  With the +- System it is also not (always) clear if the situation there is under control or gettting out of hand.

I prefer a relative approach which mostly reports threat levels.The advantage of relative threat levels is, that everybody knows in an instant if he has to go there to assist or not.

Location "CONTACT" (optional to report)
"Contact Small Stairs" would describe that there are some enemies (usually 1-2) but they are an unlikely threat, because of our defenses/overpop. "Small Stairs Clear" would end the threat.

Location "ENEMIES"
This a threat level which describes an enemy force which is likely able to beat our defenses or attacking attempt.

Location "WATERLOO"
Well, this is the highest threat Level and most likely would describe things like a MAX-Rush or an massive enemy overpop in that area which is very very hard to defeat.

Location "CLEAR"
No threats anymore in this location.

Location "SAVE"
Similar to CLEAR, but describes that no enemies were detected in that area.





Regarding the call out of Locations there is also a simplier approach, which does not need consulting the map (or a clock  ;D  )

1.) First the SL defines a FRONT (usually the doors facing the enemy spawn or your (fixed) target.
2.) The opposite building side is the BACK.
3.) FRONT LEFT means: You look towards the FRONT side and then to your LEFT side.(FRONT RIGHT is analogue)
4.) BACK LEFT means: You look towards the BACK side and then to your LEFT (BACK RIGHT is analogue)

The advantage of this is, that you do not have to think in artificial directions like North, South or 3 o' clock. Instead it follows your natural sense of direction.
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 06/06/2016, 20:50
This absolute +- System is not very handy, confusing and the "minus reports" leads to (imho) unnecessary using of voice chat.
I mean in case 3 people guarding a room and IMMEDIATELY take down one enemy, it is not worth communicating it in three steps (Location +1 ---- Location -1 ---- Location Clear)  ???  With the +- System it is also not (always) clear if the situation there is under control or gettting out of hand.

I prefer a relative approach which mostly reports threat levels.The advantage of relative threat levels is, that everybody knows in an instant if he has to go there to assist or not.

Location "CONTACT" (optional to report)
"Contact Small Stairs" would describe that there are some enemies (usually 1-2) but they are an unlikely threat, because of our defenses/overpop. "Small Stairs Clear" would end the threat.

Location "ENEMIES"
This a threat level which describes an enemy force which is likely able to beat our defenses or attacking attempt.

Location "WATERLOO"
Well, this is the highest threat Level and most likely would describe things like a MAX-Rush or an massive enemy overpop in that area which is very very hard to defeat.

Location "CLEAR"
No threats anymore in this location.

Location "SAVE"
Similar to CLEAR, but describes that no enemies were detected in that area.

Good one, but may be change WATERLOO for RUSH

Regarding the call out of Locations there is also a simplier approach, which does not need consulting the map (or a clock  ;D  )

1.) First the SL defines a FRONT (usually the doors facing the enemy spawn or your (fixed) target.
2.) The opposite building side is the BACK.
3.) FRONT LEFT means: You look towards the FRONT side and then to your LEFT side.(FRONT RIGHT is analogue)
4.) BACK LEFT means: You look towards the BACK side and then to your LEFT (BACK RIGHT is analogue)

The advantage of this is, that you do not have to think in artificial directions like North, South or 3 o' clock. Instead it follows your natural sense of direction.
It will work in number of situations, I think usage of both systems will be good, depending on situation.
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: McDamager on 06/06/2016, 22:05
Yeah, "Waterloo" is not the best! RUSH or BIGFORCE would make more sense.

It is also possible to combine the systems like e.g. "CONTACT GROUNDFLOOR +2" which would mean, that there are 2 enemies but but the situation is under control and no reinforcements are needed.


Additionaly we could use the term "INCOMING" which would mean that our defenses have been overrun.
For Example: "2 INCOMMINGS GROUNDFLOOR" would do two things at once: Report that the Groundloor defense was overrun, and second that people are getting warned of the incoming enemies.



P.S. My 64-bit Testserver installation was working fine for the last 3 months, until yesterday (there was an update at Sunday night).
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: mas17 on 06/06/2016, 22:14
Same here, worked since I downloaded it 5 month ago until yesterday
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 06/06/2016, 22:47
Yeah, "Waterloo" is not the best! RUSH or BIGFORCE would make more sense.

It is also possible to combine the systems like e.g. "CONTACT GROUNDFLOOR +2" which would mean, that there are 2 enemies but but the situation is under control and no reinforcements are needed.


Additionaly we could use the term "INCOMING" which would mean that our defenses have been overrun.
For Example: "2 INCOMMINGS GROUNDFLOOR" would do two things at once: Report that the Groundloor defense was overrun, and second that people are getting warned of the incoming enemies.



P.S. My 64-bit Testserver installation was working fine for the last 3 months, until yesterday (there was an update at Sunday night).
So we can add Incoming like a variant then defence on position already lost.
All this idea is extremely good!!!
The +- system is from CS but this one ("Contact system") will work much better in PS2!!!
But still people need to learn this!
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: PlantPotSoldier on 07/06/2016, 03:05
Sorry guys not going to be able to make it, hope it all goes well!
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: bersti241 on 07/06/2016, 15:55
can't join. My grandpa is celebrating his birthday tonight
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: mas17 on 07/06/2016, 18:21
today the test server works for me, so im in
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: MrFFF on 07/06/2016, 18:44
looks like il be able to join
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: The3liminator on 07/06/2016, 20:58
Sorry guys, I had no time to join, was so busy.
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: TheBUNKSTER on 07/06/2016, 21:45
Was a good session. Lets continue with that!
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 07/06/2016, 21:51
First training was awsome!!!
Many things have been disclosed(or approved), such as:

        - Disturbing split push;
        - Dedicated Infiltrator;
        - While defending importance of enemy pre push Disturbing.
        - Light assault back and flank Disturbing;
        - Dedicated sniper while defending;
        - Motion spotters much better than recon darts while defending;
        - Engineers should use crossbow with recon darts as secondary;
        - EMPs extremely good in defence.

Also we need a lot of practice in all kinds of stuff, special throwing grenades;)

!!!Please, add I definitely missed something.
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: mas17 on 07/06/2016, 22:24
Maybe similiar but while defending having one or two guys on different nearby position so that A point is not overcrowded and they can flank in the enemys push and come from an other direction where the defenders would normally come
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: McDamager on 08/06/2016, 23:04
Maybe one more thing: Next time let us use all the same (BLUE) camo for our uniforms (and maybe only composite helmets).
Sarina (played TR infiltrator) was running around with no helmet, black suit and a blue/yellow shoulder decal. So it gives him a few more milliseconds until I started firing on him, because he looked like NC.  :(
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 09/06/2016, 00:25
True! So default camo and helmets without any decal.
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: Sithis on 09/06/2016, 01:06
Nope, i dont have got problem recognize him. Defoult camo, maybe but decail? come on...
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: SarinaSan on 09/06/2016, 19:38
Guys can we do some additional TSL trainings?
Those  trainings are extremely useful and interesting!

P.S. I'm feeling not satisfied from 1 time a week ;)
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: xRETRY on 10/06/2016, 07:08
I would join anytime but I can only play on weekends for now. If you want to practice and i'm online just poke me
Title: Re: [07/06/2016,19:00 CET] RE4 Tournament Team First Training
Post by: itachi946 on 10/06/2016, 13:37
You can always count on me if you need help as i am very much into competitive strategic play and would love to to participate. Im also good at stratigising (stoned knows my dank memes) and was a lem on cs: go with 3 won tournaments with my team. Not to mention starcraft 2 diamond league ;)

J/k, honestly i don't want to brag but i am allways willing to give it my all in events like this and are extremely enjoyable 4 me. So, if you need a member or advisor im up for the challenge :D