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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 29/10/2015, 04:17

Title: Game Update - 10/29
Post by: PSNews on 29/10/2015, 04:17
The Planetside 2 PC servers will be coming down at 6am (Pacific) on 10/29 for a game update. The estimated downtime is approximately 1.5 hours. Below is a list of features/changes/etc once the update is complete.

Victory Points

Continents will no longer be captured by alerts and territory control alone! Victory Points are a new method of scoring within the game. If your faction earns the required number of Victory Points, then the continent is yours! The continental VP scoreboard is shown at the top of the Map screen. Mousing over each faction will bring up the “Points to Victory” window, which breaks down progress and overall score.

There are a numbers of ways to earn VP:

Permanent Victory Points

·Link your warpgate to enemy warpgate = +1 VP
·Link your warpgate to both enemy warpgates simultaneously = Continental Victory/Lock
·Capture all Techplants = +1 VP
·Capture all Amp Stations= +1 VP
·Capture all Biolabs = +1 VP
·Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
·Win Alerts = +2 VP

Flux Victory Points

Capturing more than 45% of a continent’s territory can earn you “Flux” Victory Points. Flux Victory Points count toward continental victory, but can be won/lost with the territory you control/lose.

Percentage of Territory controlled:

·45% = +1 VP
·50% = +1 VP
·55% = +1 VP
·60% = +1 VP
·65% = +1 VP
·70% = +1 VP
·75% = +1 VP
·80% = +1 VP
·85% = +1 VP
·90% = +1 VP (Continental Victory)

Continent Benefit Changes

·Hossin Benefit – 50% off MAXs has been removed, controlling Hossin will now provide vehicle and aircraft repairs at friendly ammo resupply towers/pads.

Facility Benefit Changes

AMP Station Benefit

·Allows facility turrets to fire for much longer before overheating; also allows facility turrets to auto repair over time.

BioLab Benefit

·Auto heal rate has been increased significantly.

New Bounty Directive

·Awards a “Bounty Hunter” title and the NS-15 Gallows LMG as the final tier reward.

LMG Changes

Orion

Betelgeuse

SVA-88 & SVA-88 GG

Pulsar LSW

VX29 Polaris

Ursa

Flare

Anchor

EM1

NC6 Gauss Saw

MSW-R

T16 Rhino

TMG-50

T32 Bull

T9 CARV-S

T9A Butcher

Misc

·You can now set multiple bounties on a target at once.
·Skill line trees are back! (*there is a known issue where some weapons are listed multiple times and/or bring up a different weapon to unlock then what is listed*)
·All facilities and outposts should now be using the new capture UI that went live on large outposts a few weeks ago.
·Fixed an issue that would cause the bounty counter on the HUD to display "x0".
·Fight for Flight decals are now only viewable in the inventory of the appropriate faction.
·Deployed Sunderers should once again properly display their no deploy zones to other friendly Sunderers and show on their minimaps.

Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)
Title: Re: Game Update - 10/29
Post by: JohnnyDread on 29/10/2015, 07:43
Wee, it's patch day!

Bye Bye OP VS LMGs :)
Bye Bye awesome Anchor :(

Continents no longer instant locking after an alert will be interesting...
Title: Re: Game Update - 10/29
Post by: Karbooo on 29/10/2015, 08:41
Welcome even more awesome EM1!!
Title: Re: Game Update - 10/29
Post by: MummelWurst on 31/10/2015, 23:38
well the Anchor changes are just minimal, it will just be slightly less effective at mid to long range

i am really glad about the movement multiplier changes, they never made sense in any way considering the type of guns they were put on

i would restrict this benefit to carbines and SMGs and maybe one Assault Rifle per faction

LMGs are heavy guns, why should they let you move faster?