The Re4pers - Planetside 2 Outfit on Cobalt
The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 21/03/2015, 00:02
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Flight Iteration - Needs Testing
- We've done a large pass on flight to bring it more in line with Live servers.
- Most notably, the time it takes to Yaw, Pitch, and Roll per degree should now match Live.
- Please give flight a try again and send us feedback on the forums.
Koltyr - Needs Testing
- All Warpgates are completed
- This update finishes the environment and level design work for Koltyr. Let us know what bugs you find.
Misc
- Smoke grenades have been adjusted to still have a tactical impact at lower graphics settings
Bug Fixes
- VS: Magrider Warlock armor is visible from the driving seat and covers good portion of the screen
- TR: Mercy eject the spent shells at the wrong spot
- Harasser: 1P: Road rage windshield is incorrectly visible form the driver view position
- NS Blackhand: Discharge audio drop off is too short
- Koltyr: Player can clip through the geo at the Koltyr warpgates
- TR: MAX: Muzzle flash FX displays incorrectly for AI weapons firing while using lockdown
- Hunter QCX crossbow long reload animation is incorrect
- Flash: Hexband tire spikes are not aligned correctly with the tires 1P/3P
- Destroyed base turret does not render beyond 70-90 meters
Source: Planetside 2 Test Server: Announcements (http://forums.station.sony.com/ps2/index.php?forums/planetside-2-test-server-announcements.69/)