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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 19/03/2022, 02:11

Title: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: PSNews on 19/03/2022, 02:11
Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ (https://forums.daybreakgames.com/ps2/index.php?threads/read-first-test-server-policies-download-link.114038/)

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Hey there.

Big important message up top: There is a lot going into this update, and some of that is not yet completed. If something looks bugged, out of place, or just missing, it might be coming down the pipe in the next update. However, don't let that deter you from making a note of it, but certainly keep it in mind when running through these changes.

The reason we wanted to get this build out in front of the community as quickly as we have is because the sheer volume of data in this update is massive, and there will inevitably be bugs and polish that we want to get resolved as quickly as we can.

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Legacy NSO Outfits

Basilisk Weapons

Factions are receiving new empire specific "Basilisk" (jack-of-all-trades) top gun options. VS/NC/TR Main Battle Tanks will receive these weapons by default, and the Sunderer, ANT, and Harasser will be capable of unlocking them as well.

Vehicle Adjustments

General

Reload Speed Certification Lines

Dev Note: In many, but not all cases, this is a buff to the reload speed cert line, with bigger gains at lower levels to increase accessibility to newer players.

Chimera

The changes here help compensate for the Chimera being a larger target, and give the non-Satyr main cannons more presence on the battlefield.

General

CT-135 (Chimera Main Cannon)

CT-150 Cyclops (Chimera Main Cannon)

HCG-20 (Chimera Forward Turret)

Valkyrie

Changes below help move the Valkyrie a bit further away from piƱata territory by increasing its overall movement capabilities and its anti-vehicle effectiveness with non-VLG weaponry.

General

Wyvern

Pelter Rocket Pods

Dev Note: These damage changes here might be a little juiced, but we'll wait for feedback before amending further.

Hellion G20

Sunderer

ANT

Galaxy



Grenades and Mines

General

Concussion Grenade

Flash/Quick-Det Flash Grenade

EMP Grenade

Nanite Healing Grenade

New Grenades

Cleansing Grenade (Combat Medic only)

Havoc Grenade (Heavy Assault only)

Timed EMP (Infiltrator only)

Impulse Grenade (Light Assault only)

New Mines

Flashbang Mine (VS only)

Havoc Mine (NSO only)

EMP Mine (NC only)

Concussion Mine (TR only)



Infantry Changes

This update includes many sweeping changes that will broadly impact the balance of certain weapon archetypes. The areas below will be broken down into groups to make it easier to digest.

Broad Weapon Changes

Sidearms

Dev Note: This is a subtle change that technically extends effective range, but won't be noticeable in most cases. More realistically, this change is closer to housekeeping.

Select Fire Modes

Dev Note: There are many weapons in the game that don't make use of their select-fire functionality, and realistically, it wouldn't make sense to try to tune all of that extra baggage to be useful. Removing the burst/semi-auto modes on weapons that don't lean on them will help streamline the weapon quality overall. Examples of weapons that make good use of alternate firemodes are the TRAP-M1, SABR-13, TS2 Inquisitor, LA3 Desperado, Phaseshift VX-S, etc.

Sniper Rifles

Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned further below.

Power Knives

Dev Note: Power knives consistently kill with two shots to the body or one shot to the head. This change is meant to dampen the effectiveness of specific setups, and give players more time to react to the burst of damage when the user can't land a headshot.

Shotguns

Attachment Changes

Slug Ammunition

Slug ammo now comes in 3 flavors with different damage ranges with independent hipfire cone of fire values. It's intended for semi-auto shotguns to be the most desirable to use with slug ammo, where others have steeper tradeoffs.

Underbarrels

Dev Note: The changes here are meant to reduce some of the clunkiness of Underbarrels in general.

Compensator

Dev Note: Compensators tend to be used less as players learn to control vertical recoil. These changes push the attachment closer to relevance for more setups and skill levels.

Forward Grips

Dev Note: Advanced Forward Grips were previously given to weapons who already had top-tier horizontal recoil models, and the benefits of a grip far outweigh the drawbacks.

Laser Sights

Dev Note: Like above, Advanced Laser Sights were typically given out to weapons that already had top-tier hipfire cone of fire, only furthering balance discrepancies. Unlike most attachments, laser sights don't have a real drawback beyond opportunity cost.

Comfort Grip

Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.

Mobile Prediction Laser

Dev Note: With the changes to cone of fire for shotguns, all shotgun laser sights have been converted to MPLs so that the attachment remains a relevant option for certain setups.

Disruptor Ammunition

Dev Note: Overall this results in a buff to any weapon using Disruptor Ammunition, and further increases its effectiveness against enemies with higher-than-typical shield pools.

New Weapon Attachments

Heavy Barrel

Short Barrel

Angled Forward Grip

Flechette Ammunition

KCAP Ammunition (Terran Republic only)

Dev Note: The accessibility of bonus damage through legshots might be too powerful, so we might move a different direction based on feedback.

Manticore Ammunition (Vanu Sovereignty only)

Cerberus Ammunition (Vanu Soveriegnty only)

Specific Weapon Changes

Many weapons are getting tune-ups, but much of that isn't in the current test build. If you don't see your favorite underpowered weapon here, it might receive some changes in the next build (AM-7 Archer, the Charger, Dragoon, and Semi-Auto Snipers are among those receiving changes, for example.) That said, many weapons have received new attachments that have the potential to alter how those weapons stack up against one another.

Solstice SF (VS Carbine)

Orion VS54 (VS LMG)

Eidolon VE33 (VS Scout Rifle)

Beamer VS3 (VS Sidearm)

Cerberus (VS Sidearm)

Manticore SX40 (VS Sidearm)

Spiker (VS Sidearm)

NS-30 Tranquility (Black Market, Common Pool Scout Rifle)

NSX Yawara (Black Market, Common Pool Sidearm)

Warden (NC Scout Rifle)

LA8 Rebel (NC Sidearm)

LA8 Rebel (NC Sidearm)

LA3 Desperado (NC Sidearm)

AMR-66 (TR Scout Rifle)

T7 Mini-Chaingun (TR Heavy Weapon)

MG-S1 Jackal (TR SMG)

T9 CARV-S (TR LMG)

Dev Note: These changes make the CARV-S far more controllable than it was previously.

RAMS .50M (TR Sniper Rifle)

TX1 Repeater (TR Sidearm)

T4 AMP (TR Sidearm)

TX2 Emperor (TR Sidearm)

TS2 Inquisitor (TR Sidearm)

BAR-A75 (NSO Scout Rifle)


Source: Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/test-server-announcements.69/)

Title: Re: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: Fallengud on 19/03/2022, 13:12
https://www.youtube.com/watch?v=hoiCw4pCAMM
Title: Re: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: xxRey619xx on 19/03/2022, 17:22
The only 3 items who im focus is now the. 
[font="Open Sans", Arial, sans-serif]Flechette Ammunition they will added this in a Shotgun ammo ???[/font][/color]

Hopefully the N30 will be not useless like the the  Vehicle Shotgun NC Gun.
Might the N30 will be more useless again like the other faction Weapon btw. they will be powerful again:(

And the Chimera Tank added more health btw. this Tank is useless on my opinion right now because i dont see more than 2 poeples inside. This tank need also a special to the NSO Faction.
Title: Re: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: StrikingSpliff on 19/03/2022, 18:35
I watched shocktor testing some of the weapons lastnight. Seems like VS get bad end of the deal and the compensator buff turns every weapon into the betel in terms of laser like accuracy and hardly any recoil. Gauss Saw looked deadly
Title: Re: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: TheComposerNC on 19/03/2022, 21:25
tbh, the betel is only nice in cqc, on long ranges you aint hitting anything with it (compared to most NC and all NS LMGs) but yes, that comp buff is something interesting. Looking over the changes and new additions, I am worried that some of it will just fade into obscurity from the moment it is realeased (looking at heavy barrel specificaly)
Title: Re: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: TheComposerNC on 20/03/2022, 17:26
I tested some of the changes myself and I have to say, solid update. We can do a lot of theorycrafting about what can be the best loadout for a gun.

Nc is getting buff here btw. The anchor can be tamed with the new attachments and the SAWs can be made into laser pointers. Comparing the effects of the new parts between beetle and Anchor and SAWs, the NC side just hits differently.

P.S. I was right, heavy berrel is useless.
Title: Re: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: Coliax on 20/03/2022, 17:36
I wonder if Resist Shield + Smybiote and Survivalist will knock Adrenaline/Nanoweave/Medikit combo from its Throne. Adrenaline gets heavy nerved and nanowave dosent reduce smalls arms any longer. Therefore Resist Shield gives the largest EHp of them all and those implants regenerate 225 hp together (423 EHp with Resist).

Think about it :)

Quote
[font="Open Sans", Arial, sans-serif]P.S. I was right, heavy berrel is useless.[/font][/color]
also this is gold for Promise Pointhold since its the only weapon in nc arsenal that actually has a problem with bloom (all other guns are just burst fired and dont experience it)
Title: Re: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: TheComposerNC on 20/03/2022, 17:41
The promise has a compensator now, you dont need to sacrifice movementspeed and maintain acc over longer ranges.

P.S.  I could be wrong here, but I think the promise doesnt get the heavy berrel

P.P.S I was wrong, It has a compensator, heavy barrel, short barrel and the standard thing it already has
Title: Re: [PTS] Mar. 18, 2022 - Arsenal Preparations (PTS Update)
Post by: Solskipper on 20/03/2022, 19:20
Orion + Short barrel + Manticore ammo 🤮
As if 2.5k/d VS HA sweaties didn't have enough sweat under their titties