The Re4pers - Planetside 2 Outfit on Cobalt

The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 17/06/2015, 04:21

Title: Game Update 6/17
Post by: PSNews on 17/06/2015, 04:21
Downtime start: 6am Pacific

New Weapon:

Balance:

Spawn Rule Changes:

Depot:

Misc:

Bug Fixes:


Known issues:


Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)

Title: Re: Game Update 6/17
Post by: JohnnyDread on 17/06/2015, 06:05
Holy shit. It's actually happening.

Edit: Damn. They are actually going ahead with the new squad spawn stuff.
Title: Re: Game Update 6/17
Post by: Karbooo on 17/06/2015, 07:01
Yes, Yes, Yes! Finally. These updates will shake the battlefield like never seen before.

Edit: Damn. They are actually going ahead with the new squad spawn stuff.
Unfortunately this will make Bunksters new video worthless. Let's hope he has time to make a new one when this patch rolls in.
Title: Re: Game Update 6/17
Post by: Sithis on 17/06/2015, 08:22
Hmm... Tank mine again works vs Max...

So max rush will be really easy for counter... I think we must change strategy :E
Title: Re: Game Update 6/17
Post by: MummelWurst on 17/06/2015, 10:15
all these things are great and very much needed

except the AV Rifle...

come on how often do you attack a MAX at range? even with that AV rifle you won't, i guess it will only have long range optics
i really want it to have a 4x optic or it being a tool, not a primary weapon, rushing out at the wrong point again
Title: Re: Game Update 6/17
Post by: AlexisFR on 17/06/2015, 11:43
I heard the stock scope is a 4x.
EDIT: Also I hope no one here use a 32 bits OS...
Title: Re: Game Update 6/17
Post by: MummelWurst on 17/06/2015, 12:51
I heard the stock scope is a 4x.

last thing i heard was 7x...
Title: Re: Game Update 6/17
Post by: Earentil on 17/06/2015, 14:38
The spawn rule changes are HUGE, for example now we cant use a beacon to move fast to the previous base if its in the other part of the map...

Some of the older tactics cant be used with those at all.
Also as Sithis said now MAX rushes can be made useless especially if the ammount of maxes are low or if they all go together, they can be wiped out in a moment.
Title: Re: Game Update 6/17
Post by: JohnnyDread on 17/06/2015, 15:09
The spawn rule changes are HUGE, for example now we cant use a beacon to move fast to the previous base if its in the other part of the map...

Same for using a Sunderer or Galaxy which currently is in a contested Hex. Now you have to wait outside the Hex for your squad to deploy into your vehicle and then drive to the enemy base or wait until it is deployed. For outfits that focus on squad play this change basically kills their play style.

It also makes MAX rushes much riskier which I actually like. Probably not going to affect me much since I usually wait to be one of the last MAXs anyway :D

I've been too busy to check the forums and Reddit yet. I wonder what the general player base there thinks about those changes.
Title: Re: Game Update 6/17
Post by: MummelWurst on 18/06/2015, 11:44
most of them appreciate the changes, zergfits get delayed, so defense can set up

played on Emerald yesterday, the fights were more even most of the time and high-pop continents did not have a really dominating faction, i guess at the moment the changes worked out
Title: Re: Game Update 6/17
Post by: ClanEater on 18/06/2015, 12:03
Yep that's a big change, not sure this is good though. I don't feel that MAXs are overpowered.