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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 17/01/2015, 04:41

Title: [PTS] Changes to EMP Grenade, Tank Mines, and Drifter Jumpjets
Post by: PSNews on 17/01/2015, 04:41
Here are a few changes that should be coming to test server in the next patch, looking for feedback/discussions.

EMP Grenades

·will no longer disable friendly Spitfire Turrets

·will now temporarily disable MANA Turrets

·will now destroy enemy ammunition packs

·will now drain Heavy Assault shields

·will now drain Light Assault jumpjet fuel

·will now drain Medic ability energy

*EMP Shielding implant will reduce the effect EMPs have on abilities

Tank Mines

·Made changes to tank mines to make them much more responsive

·Increased max damage range (inner radius) of tank mines from 2 to 3; this was done to match trigger range. While testing the above change tank mines were triggering so fast that vehicles often didn't have time to enter the max damage range before the mine detonated

·Increased friction on tanks mine so they are less likely to slide on inclines

·Mine Guard will now also reduce the amount of damage Flash/Harasser occupants receive from tank mines. (Flash damage values may be a little wonky, it’s a known issue)

Drifter Jumpjets

Some people may remember the Drifter modifications we had on test once upon a time; well those changes are back!

·Drifter Jumpjets will now provide additional altitude at the cost of more fuel each time the jump key is pressed.

Source: Planetside 2 Test Server: Announcements (http://forums.station.sony.com/ps2/index.php?forums/planetside-2-test-server-announcements.69/)

Title: Re: [PTS] Changes to EMP Grenade, Tank Mines, and Drifter Jumpjets
Post by: JohnnyDread on 17/01/2015, 08:36
I hope does drifter jet changes make it to live this time around. Currently I don't see a reason to use them.
Title: Re: [PTS] Changes to EMP Grenade, Tank Mines, and Drifter Jumpjets
Post by: MummelWurst on 17/01/2015, 19:19
i don't really care about the Drifter Jumpjets, but those EMP-nade things should have been there from the start, how long have infiltrators waited for shield energy drain for HAs
i think the Ammo Pack destruction might be a step too far, but with the other things together, i have no problem with that ^^

Tank Mine changes are also awesome, should make Mine-clearing performed by Shield-Diffusor/Mine-Guard/Racer-Chassis-Harassers less possible and prevent missfires on Magriders