The Re4pers - Planetside 2 Outfit on Cobalt
The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 29/10/2014, 13:15
uhhh heavy changes in AV granades...
Quote from: ICOBORG on 29/10/2014, 13:38
uhhh heavy changes in AV granades...
This was overdue.
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We found the damage to be too low for how difficult it is to hit an aircraft with an AV grenade, so we are increasing the damage done to them. ---
Everyone who is killed with AV-Grenade while in an aircraft = deserved kill ;)
This is nice, but where are the squad management updates ? like companies and such...
The roadmap items have never ever been achieved since the game came out. :-\
that should come with the next one, they delayed it after Malorn left, but said it would be next on the list
only thing that is not so good, they didn't change the Scythe PPA, so that one remains shitty
everything else sounds really cool (well except there will be even more AV-nade spam ... cause maybe it could stick to a MAX)
how good the shield changes are, depends on where and which version, can't say much on that
When I first started playing the LPPA was really annoying.
Now it's not that much of an issue anymore. Unless you are busy with something else you can usually avoid it easily.
The Magrider and Harasser mounted versions are much more deadly.
Current hotfix tracking list (no ETA on deployment yet):
In progress:
- Zone crash
- Newly introduced hitch (not exclusive to VR)
- Missing terminals for some users
- VO quality issues?
- 3P: VS: Analyst helmet stretches the character neck
- Allatum Broadcast Hub issues
- Grav lift effects are missing when you first log into the game
- Esamir: Shields in front of the vehicle terminals are purple by default
- 1P: Weapon is invisible if user gets off a cloaked Flash
- Flame skulls are hovering over the ESF in 3P camera view
- Galaxies, Liberators, Mosquitos, and Valkyries: VTOL animation is not playing
- VS: Hard Light Armor: Heavy Assault armor has extra feet visible
- 1P: Character's head is visible while riding on the wraith cloacked Flash
- 3P: Pump Shotgun animation fire animation is jerky between animations
Fixed Internally:
- Hitching issues in VR zone
- Can't deny outfit application if invited via squad UI
- NS Reflex Sights resize to match normal faction size
- Heavy Assault: Resist Shield: Actual duration and tooltip descriptions are inconsistent
- Helmet: Augmented Brain Chassis: Visual issues at LOD 2
- PFX: Lightning: Significant performance drop firing the Viper in shallow water
- VS: Hard Light Armor: Female Light Assault armor disappears at LOD2
- Spiker: Fix to sniper rifle level accuracy with the charge mode.
- Spiker: Fix charge shot headshot doing too little damage.
- 3P: Underbarrel launchers display a kneel animation after firing the underbarrel weapon
- Indar: Biolabs: Spawn tubes are duobled or tripled in the biolab spawn rooms
- VS: Tempest Helmet: Helmet is attached sideways
- NC: Auraxium Infused Plating doesn't have Auraxium shader
Source: http://www.reddit.com/r/Planetside/comments/2ksadr/newly_introduced_bugs_in_the_1030_update/