The Re4pers > Planetside 2 - Update Notes

May 31 2023 - PC Hotfix

(1/1)

PSNews:
All PC servers will come down for the following update on Wednesday, May 31st, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 2 hours.

--

Construction


* The Durability Module now provides increased damage resistance from tank shells and Air to Ground weaponry
* Increased damage resistance for construction objects from the Yellowjacket and the Howler mining lasers
* When a silo is destroyed it will no longer consume Cortium from all nearby structures. It will only consume Cortium from the structures below.
* Ammo Tower
* Routing Spire
* Vehicle Gate
* Recon ArrayDev Note: This change will aide in the ability to get a base up and running again after a silo has been destroyed, and a new silo is constructed.


* Facility Silos now accept Cortium deposits
* The Pillbox and Spear AV Turret construction objects now accept modules
* Fix in place to prevent flickering on the Command Center's Skywall ShieldDev Note: We will monitor this and adjust as needed


* ANTs now have the Gate Shield Diffuser as a Utility slot option
* The Solid Wall construction object no longer decays when in range of Silo with Cortium
* Repair Modules now affect the Solid Wall construction object
* Module Dispenser no longer takes damage from friendly fire
* Module Dispenser now shows the correct interaction prompt when access is restricted
* The Vehicle Gate's shield FX now despawns with the Vehicle Gate
* Command Center terminals no longer take damage
* Updated Routing Spire terminal texture
* Removed a potential secondary floating terminal screen from the Routing Spire
* Orbital Strike Uplink now displays damage FX
* Glave and Flail interaction terminals are easier to access
* While in an ANT, the nearest Silo's HUD indicator icon will clamp to the edge of the client/screen
* Cortium Silo's building FX now last for the entire build time

NS-D Helios


* Switching to and from the Helios now plays the appropriate animation
* Reloading the Helios now plays the correct animation
* HS/NV scope added to the Helios
* 3.4x and infrared scopes are now positioned correctly on the rail
* ADS adjustments for a more accurate CoF
* Burst mode's initial shots are now more accurate while in ADS
* Alternate fire reload now uses the correct animation timing
* Alternative fire mode CoF bloom, when firing from the hip, is now smaller
* Alternate fire mode now provides a slight CoF boost while aiming down sights
* Alternative fire mode direct and indirect damage output has been decreased
* Extended Magazine now increases the magazine size by 50
* Converted the Forward Grip attachment to a Comfort Grip
* Primary and alternate fire modes now use common movement speed adjustments
* Applies to both ADS and while the Helios is carried at the hip
* Weapon unequip time has been increased
* 5 Round burst now has a HUD fire mode icon
* Tool-tip icon is no longer low res

Apex SMGs


* Kills with Apex SMGs now contribute to class directives requiring SMG kills
* Iron sights for the AF-4 Cyclone and PMG-100 are no longer misaligned

Planetside 20-Year Legacy Directive Event


* Focused Assault: Only kills during Meltdown alerts count towards progress
* Directive events have now been localized in French and Russian

Misc. Changes, Fixes, and Additions


* Removed recent work regarding point lights and particle illumination
* This will address numerous accounts of flickering particles, intensely bright lights, and possible performance dips when in range of particles being illuminated by point lights
* Oshur: Added Unstable Meltdown to possible alerts
* Oshur: Alerts will now trigger quicker under low population conditions
* UI: Report Player option is now accessible from the Support menu
* UI: Place-able items now tint appropriately
* UI: Settings: Reticle tinting now has a Reset to Default option
* UI: Settings: Chat Background Opacity slider now has an accurate tool-tip
* UI: The Construction Preview on the ANT's loadout screen is no longer enabled while re-deploying
* This button was previously unresponsive while in this state
* Missions: Construction tutorial missions no longer appear after completion
* Anti-Material and Bolt-Action rifles now play the correct reload animation when the magazine is empty
* Esamir: Esper Research Station's spawn point is now named correctly
* Attachments: Heavy Barrel movement speed reduction is now percentage based (reducing the overall movement penalty)
* Deathnaught Helmet: Camos no longer affect the eye section
* L2-100 Kingsnake's reload speed has been slightly increased
* Various item description updates
* FX have been applied to Routers allowing better visibility from a distance
* Removed an "@" symbol from displaying as a capture point on the HUD while in VR
* Air resupply pads at Tannae Power Base now function correctly
* Updated localization pass to account for various strings
* Removed several inaccessible Cortium nodes on Oshur
Source: Game Update Notes

TheComposerNC:
Ok, mostly bug fixes and adjustments. But why are we not getting the stats that changed anymore? It only says for the helios as an example: reduced direct and indirect damage… by how much? Give me the numbers. Same with the kingsnake increase in Reload Speed… HOW MUCH! I hope this trend is not continuing.

StrikingSpliff:
Wrel was interested in the maths behind the balance. Guess at the moment they are less worried about it.

Stummeursel:
They say "do your work theorycrafter, you get some YouTube content there

Fallengud:
If they would give any exact numbers then they would deny the excitement of exploring the changes in depth

Navigation

[0] Message Index

Go to full version