The Re4pers > Planetside 2 - Announcements

Outfit Wars - Nexus Season 2

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PSNews:
Outfit Wars is back!

Outfit Wars is a tournament-based event where outfits (organized groups of players) compete against one another to show who is the most prepared, coordinated, and fearsome on the field of battle. Outfits will fight for leaderboard placement match in hopes of achieving rewards, recognition, and bragging rights. Below we'll walk through each phase of Outfit Wars to prepare you for the greatest fights on Auraxis.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/275/201.png?v=1.0

Phases of War

There are four main phases in Outfit Wars (Enlistment, Qualifiers, Playoffs, and Championships) that take place over the course of seven weeks.


* Enlistment - When the Enlistment phase begins:

(Nov. 14, on Soltech 08:00 JST, Cobalt 15:00 CEST, Miller 15:00 CEST, Emerald 21:00 EDT. Connery enlistment begins Nov. 15 00:00 PDT.)

Any outfit with at least 48 players can sign up to participate after paying the resource entry fee. At that point, at least 48 players from that outfit must confirm their participation to verify the Enlistment.

While 48 members are required to validate the signup, they are not the only outfit members allowed to play. Any outfit member can jump into a match that has begun, provided their outfit rank has the "Outfit War" assigned. These privileges are determined by your outfit's leadership.
* Qualifiers - When the first week of Qualifiers begins, (Nov. 26 / Nov. 27 (Connery)) Enlisted outfits will immediately be assigned their upcoming match day and times. Matches take place once per week on a Monday or Tuesday at 8pm or 8:30pm server time. When that week's matches are over, placements for the next week will be determined, and new match times will be assigned. This gives outfits an entire week to get organized and stock War Asset supplies as necessary.
* Playoffs - After four rounds of Qualifiers, the top eight outfits will make their way into the Playoffs. (Dec. 29 / Dec. 30 (Connery)) The first-round Playoff winners will then move into the final Playoffs matchup to determine who will match up against one another in the Championships.
* Championships - When the final Playoffs match is complete, their scores will determine the Gold/Silver and Bronze/Fourth place matchups. Placement in this last match determines the final winners in the Outfit Wars season. Championship games will take place exclusively on (Jan. 7 / Jan. 8 (Connery)).[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/275/241.png?v=1.0

The 1v1 Format

For this season, outfits will be pitted against one another in one-versus-one combat on the battle island of Nexus.


* When a match begins two teams of up to 48 players can travel to their match on Nexus.
* Each match has a 20 minute preparation phase, during which players can enter the zone and start getting organized. Players are confined to the Warpgate during this time.
* When the preparation phase ends, a 45 minute match timer begins, and no other players will be allowed into the match.
* The Colossus and Bastion Fleet Carrier are unavailable on Nexus, though other War Assets are fair game.
* Construction is unavailable on Nexus as well, though ANTs are still available without terminal access.
* Continent lock benefits, and boosts to Nanite gains are not in effect on Nexus.
* The snowy battleground of Nexus is divided into two Warpgates and nine bases. The three center bases begin neutral, and the three bases nearest each Warpgate begin owned by their respective faction.
* When the alert begins, players will be released from their Warpgates, and be able to begin capturing and defending these bases.
* The team with the most controlled territory at the end of the alert, or the team who can connect their Warpgate to the opposing faction's Warpgate, will win the match.[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/249/262.jpg?v=1.0

Win/Loss and Bracket Points

At the end of each match cycle, outfits will be sorted into their next matchups based on who has the strongest win/loss record. When ties in win/loss record exist, Bracket Points determine who has the better overall standing.

Each match on Nexus has a pool of 500 points that outfits are capable of earning. Once per minute, two points from this pool are given to an outfit for each base they currently own. In the case of a dominating victory, and remaining points in the pool are given to the victorious outfit.

This mechanic is meant to incentivize aggressive play where scoring a decisive victory is going to be more beneficial than a long, drawn out encounter. It also helps quickly segment outfits of varying skill levels throughout the Qualifiers.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/275/221.png?v=1.0

Same Faction Fighting

Outfits from the same faction may fight one another whenever the matches line up that way. Each team will be assigned to either the Red or Blue team while on Nexus, and your tracer fire, abilities, and HUD indicators will be updated to follow suit. We've also made accommodations for setting your own HUD indicator colors while specifically on Nexus. Nanite Systems Operatives players who have chosen a home faction will now also be able to compete alongside their outfit.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/249/282.jpg?v=1.0

Rewards

Outfit Wars rewards come in a few varieties, though the awards listed are subject to change:


* Each match on Nexus awards ISO-4 when the alert ends, for all participants.
* Any character that has ended at least one match on Nexus will be eligible for placement rewards.
* Placement rewards are made available for outfits who make it into the Playoffs and beyond.
* A special Outfit Wars profile banner is available for outfits in the top eight and higher, while unique Bronze, Silver, and Gold banner frames will be available for the top three outfits.
* When Outfit Wars ends, statues for the victorious outfits will remain visible in Sanctuary until the next season begins.
Source: Official News and Announcements

StrikingSpliff:
Well this is interesting!

PandaFraHelvete:
this doesn't address the stacking, I forsee another OW fiasco

Stummeursel:
I'm out, no 1v1 for me only v1v1v1

FelixTheLion:
Ok, after a lot of criticism in the last outfit war from the playerbase across pretty much all demographics of playstyles they took a one year break because of the work thats to do...........

...just to make it exactly the same without any changes.
This season will be again only worth the time for stacked groups which are created for the sole purpose to obliterate the outfit war.


I'm impressed because they are already on the triple A developer level like EA with FIFA which has the same quantity of changes after a year.

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